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Pierre Vandermaesen

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A member registered Oct 19, 2014 · View creator page →

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This is weird... May I suggest you send me an email at vandermaesengames@gmail.com so we can investigate things further?

I'm not sure, don't have the necessary gear to try it sorry. Interested to know if someone ends up trying!

Thanks! I don't know!

Thanks! Yeah I get the gambling comment, but I do feel like any rpg with rng in combat is closer to gambling than this, as there's way more control over the outcome of your attacks in Pereelous.

I did not

Thank you so much 🙏

Thanks, I will post some hotfixes this weekend 

No, we've been making our games without knowing the other one was doing something similar. The slot & dagger dev is a chill guy, and there's no such thing as "stealing" game ideas.

Wow that's awesome, thank you so much for the detailled feedback !!!

It's also how we spell it in French, hence my mistake

Yes, you can join the discord, the link is on the page :)

Damn!

Were you trying the Web or downloadable version?

Sad!

Fr fr

A monster codex to show theur name could be cool!

There's a game speed setting ;)

Yeah the browser version can be quite hard to get working on all machines. Wich browser are you using ?
I highly suggest playing the downloadable version as it has better sound quality and responsivness overall (and controller support)

Just saw the issue, rolling a fixed verson soon, thanks for reporting !

I have tried but could not replicate this, if someone stumble on this bug and can provide more information about the state of the game (where the player was, what stage did it happen...) that would be great :)

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What do you mean by "dodging with a mouse" ?

What OS / Browser are you using ? Are you trying the web or downloadable version ?

S is the max for now, I will most likely add a "P" rank for completing 100% of a stage without taking damage

I'll look into it, thanks for reportinh :)

That would be cool indeed!

Should be, not working on WebGL though

Very nice short!

Yeah I use kind of a weird system for the game to be pixel perfect. It's a known issue I know how to fix it, haven't got around to do it yet

Yeah most artefacts are scalable. Getting two gloves adds 2 5's. The only non scalable I can think of without looking back at the project is the shield, but you should not be able to get multiple ones.

Yeah the healing staff glove is an oversight !

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Now that's a rare item. Also, negative xp. I knew this would be a possible exploit, love to see someone push it this far

Interesting 

That would be cool indeed, maybe I'll add that to the shop

I never encountered this. When exactly do you get stuck in the battle loop? Before attacking? Before the monster's attack? Statuses?

Yes it's made so that you can time your rolls :)

I plan on adding different difficulties later on as the game becomes larger. Maybe some sort of "continue credit" like in old arcades could be a nice touch for easy mode. I tried something in my old game Tinyfolks where disabeling some "hard" features that were integral to the designed experience was allowed, it simply disabled getting achievements. We'll see

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Yeah I think the main issue is status effects. I think I will re-do the system so it rolls poison and burn at once, and rolls automatically. I like the fact that you have to roll monsters because it creates a lot of tension and is a great metaphor for "dodging a bullet" wich is a great feeling.

Thanks, Sory for bad ingleish ^^

Yeah, since I made the game for a jam the end lacks payout, sorry about that ^^

Now that you mention it, can't unsee it either

Indeed, I should remove statuses upon entering a new area, makes sense

There's a setting to speed up animations, this does not affect the targetting/spin speed :)