We do it for the fans
Rogapol Interactive
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There are some scoring bugs but what you mentioned is intentional. The scoring is based off a traditional dice game called farkle in which the dice from previous rolls don’t stack with your current roll. The game could do a better job explaining that (among other things) thank you for playing though :)
We probably should have wrote this somewhere but the game is hugely based off an old dice game called Farkle. I'm glad you posted the specific questions you had I'm going to try to update the description to make those things more clear. I actually worked for 20 hours out of the 48 during the jam so there's so many little things I deeply regret not being able to fix or clear up. Thank you for playing :)
There's an insane amount of depth here, mostly stemming from what I thought was a bit of an oversight at first; that the top and bottom turrets are extremely vulnerable due to them being so near the edge of the screen. However as I played, I found that most of the game's strategy actually revolves around keeping them on as much as possible so that they can auto detect and shoot enemies off screen. This saves loads of money in the long run and allowed me to get up to 440!