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Together forever's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #795 | 3.704 | 3.704 |
Overall | #1604 | 3.173 | 3.173 |
Fun | #2089 | 2.815 | 2.815 |
Originality | #2361 | 3.000 | 3.000 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two couples connected by a chain if the chain broke they will die
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really beautiful effects when the couple meets together, great payoff for completing a level.
The randomness of the red dots was definitely frustrating during a few levels. It was difficult to read and so it was difficult to plan around, especially for a game about solving puzzles.
Otherwise, great job! Would love to see more :)
Thanks for the feedback, I will remove the red enemy from the game you made a good point. :D
I like the aesthetic (both visuals and audio) but agree with others that the level design could use some work. In particular, I think the unpredictably moving red dots are just frustrating and don't add much.
Thanks for the feedback, I will remove the red enemy from the game! :D
Very cute and simple style, and a well-excetuted idea! Good job!
Thank you so much :D
A very cool little puzzle game that was fun to work out. Interesting to see further levels post-jam.
Thank you so much :D
seems like there's a bug on level three where you can't jump if you're on top of the box, but a cool concept and solid execution!
Yeah, I just realized that bug when the jam ends it's so sad that no one completes this level because of the bug :(
And thanks for the feedback! :D
The game is very beautiful and cute. The aesthetics are appropriate for the music and the effects look great.
But it felt to me that level design needed more work.
Well done for the submission! :)
Thank you so much :D
I'm bad at level designing in this game I was teaching myself :)
Really beautiful visuals! Love the effects. Got somewhat frustrated though because I died without exactly knowing why sometimes. My theory is if something hits the tether I also die?
Yeah, the game mechanic if the enemy hits the chain or tether the player dies.
Thanks for the feedback :D
Been seeing a lot of tether-based gameplay, but yours has definitely made it look the prettiest so far. I agree with what others have said about the hitboxes, though I also encountered at least one situation in which the pink wasn't able to jump for reasons I wasn't totally clear on.
Thank you so much!
I think the problem of the pink wasn't able to jump the reason that he was on something not considered as if it is ground.
Really nice concept! The art and visual effects are very nice, along with the sound effects. I would recommend introducing elements slower though. I got confused a lot. Once I learned how things worked, though, the game was really enjoyable!
Thank you so much for the feedback, I will put your tip it in my mind for my next projects :D
Very good, I dig it, little hard to understand some of the levels at time but a very fun experience overall, keep it up
Thank you so much!
my pleasure
Nice Game, I liked the art, but, also just like everyone else, the hitboxes are a bit too big, other wise really nice.
Pls play and rate our game...
I will fix the hitboxes in my next projects thanks for the feedback.
And I will play and rate your game :D
I really love all the visual effects and animations! One tip though, you should always make the sizes of hitboxes in the advantage of the player (so make them even smaller than the sprite itself).
Aha ok, thanks for the tip I will use it in my next projects. :D
Awesome :)
Not a very original concept, but a cool one. However, the level design is weird, as if it was random generated, introducing ton of mechanics and random enemies here and there. also, the hitboxes feels way too big
yeah, I am so bad at level designing but I was trying my best.
And thanks for the feedback I appreciate it :D
You're welcome, good job !
These visual effects are epic.. music is neat. i liked the puzzles and the concept.
just one thing.. sometimes i die for some reason idk about it'd be great if there's some kinda freeze or slow mo when i get killed <_<
Otherthan that. Great job, keep going!
Thanks for the feedback, I will put slow-mo when the player dies :D
Cool concept!
Thank you :>
Cute art!
Thank you :)
The art is really good for a 48 hour project, i don't even how you made that thing when the level was completed, that was insane
Thank you so much <3
The art is beautiful. Very nice! Game itself felt a bit clunky at times, but overall very nice job!
Thank you so much :D
This was really nice idea, and I get what it was trying to do. Felt a bit frustrating to play though. The controls were abit inconsistent at times (especially through portals) and the Red Bot enemies just feel un-needed when the platforming between two characters was already abit difficult.
Presentation, and general style really good though !
Thank you so much for the feedback :D