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A jam submission

My Turret FriendView game page

Top down space shooter made for the GTMK2021 gamejam.
Submitted by GoldenEvolution (@GoIdenEvolution) — 44 minutes, 13 seconds before the deadline
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My Turret Friend's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1923.8953.895
Overall#6693.6053.605
Presentation#11633.4743.474
Originality#13053.4473.447

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player is joined together with his turret

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Great game. 

1, The boss is a bit too hard.

2, There should be more enemy types.

3, There is a bug where the turret you place won't die, so you never overheat and that means you can't shoot.

Besides these, great shooter.

I would be very happy if you would play my game.

Submitted(+1)

Really enjoyed it. Great work!

Submitted(+1)

Fun game, I like the art and the sound effects :)

Submitted(+1)

Really fun game! The subtle screenshake & sound effects add a lot to the gamefeel and the turret placing mechanic is very nice!

Submitted(+1)

Great idea. I loved all the clear visual feedback. I always knew where I could go and what was friendly.

Submitted(+1)

Really cool loved the idea!

Submitted(+1)

Nice it was fun!

Submitted(+1)

Fuuuuuun as heck thanks

Submitted(+1)

Woww this was fun! Love how the turret constrains your movement so you have to think carefully when you should deploy it. Great submission! :D

Submitted(+1)

Sound design is superb!

Fun game, I actually wanted to make something similar at the start.

Well done!

Submitted(+1)

The mechanics are super satisfying to play with and music fits the game well.

Submitted(+1)

You've got some surprisingly slick mechanics here behind the simplistic look - the shockwave in particular is fun to exploit, and I also quite liked the interaction between the tethered-to-turret mechanic and the boss's laser attack. The audio and music also work quite well.

Submitted(+1)

I really enjoyed this entry. There was a lot of feedback with the turret, like the tether range, and the time remaining. I can't find a whole lot to critique on this, except maybe some UI to help break up the black screen. Also, I'd love if it was a bit more fast paced, but that's just me.

Submitted(+1)

this is addictive. I've not replayed a game so far this many times. The controls were intuitive and it felt smooth

Submitted(+1)

Oh man this got me hooked!
I like how it later on turns into a solid bullet-hell :)
Good job!

Submitted (1 edit) (+1)

That was really fun, I liked the energy of it! I like that you experimented with a bunch of different concepts. The theme works perfectly and the shapes worked well too :D

Submitted(+1)

I like the look of the game, and the tether felt really intuitive. I just wished I could clothesline more enemies with it but I kept accidentally smashing them into walls instead which I guess is a fine trade.

Submitted(+1)

super cool, it was pretty intuitive I almost didn't need a tutorial. I kind of wish there was no turret knockback on placement, since I wanted more opportunities to kill enemies with the tether!

Developer(+1)

Thanks! Well the knockback is also helpful to destroy projectiles :D Hard to balance everything out haha

Submitted(+1)

Nice idea, would like to see a bit more complex rooms.

Boss fight was really nice!

Developer

Thanks! More complex rooms were planned but I unfortunately didn't have the time