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Vimlark

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A member registered Aug 16, 2017 · View creator page →

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Super cute! One thing to note, the game was moving too fast for me to play until I realized that it is not frame rate locked. So playing above 60 fps increases the speed of the game. Something to keep an eye out for in the future. Nice work overall!

Nice atmosphere. The catching did  get a little repetitive but not too bad. I did find it really difficult to read the fish descriptions though. 

Super cute. Mini game got a little old after so many fish but the art and feel art awesome!

Thanks! That's an interesting bug. I'll have to look into that.

Totally agree. I wanted to add it but ran out of time. Not sure if I'll do a post jam version but if I do I will add that.

Neat idea, but I fell off a bit with the waiting. Art is great!

Cute concept but a bit too tough for me. 

Super cute! 

Really cute. The bottom fish can be really tricky to get. Nice work!

I'm afraid that is a bug I didn't discover until after the jam ended. Really sorry about that. Adding a note to the description so other know.  I'm glad you still enjoyed it though. Thank you for the kind words!

Super cute. I wish that there was some indicator of where the stronger enemies were going to come from because you don't make a lot of money each round and the cost to defend all 4 sides is really high. I lost several times by having to guess which side to add the one thing I could buy to and then multiple stronger enemies came from the other. Really like the concept.

Cute idea. Would have loved to see more things/level to explore the mechanic more. Nice work.

Nice work. At the start it was hard sometimes to tell what was spotting me. While I like that you could mouse over an element to see where it would spot, it becomes tough with multiple cams and guards. Not sure if having the vision cones be visible all the time would be the answer but highlighting the one that caught you would be helpful. Over all super cute and I enjoyed the play though. Well done.

Nice work! I did find the isometric movement to be a bit tough but the puzzles were fun and intuitive. 

Love the idea of the guns only shooting in the direction that they are picked up. Added a new element to picking up weapons because now you have fight your way into the correct direction. Although as you get further in it can become too difficult to pick up resources before they despawn making it really difficult to power up past a certain point.  But that may just be a skill issue on my part ;P Great work!

HIGH SCORE: 13

Fun concept but like other have said, it's just tough to have another player for a jam game. Also, I'd love to see two people try a game like this on the actual phone at the same time lol. 

I was able to play with my child and we enjoyed it! Nice work!

Fun concept! I like the almost timing puzzle like combat. The eye enemies could be a little clearer on when their attack needs to be blocked as that was a challenge to figure out. Would love some more sound effects in there as well but I know you've mentioned that was a time issue which is totally understandable. Nice work!

Very cute. Turns out, cars like me :)

Great work! Love the ending when you aren't big enough, it's super cute. I do wish there was  a better way to telegraph the floor spikes though. I found myself ultimately just ignoring them and accepting they will hit me or not because it was too hard to see them most of the time. 

Love the combat mechanics! Really enjoyed it. 

I loved Chip's Challenge!

Great work! Super cute visuals and sound. 

Nice work! Simple and engaging tracking the different speeds of obstacles and objectives. Really enjoyed it.

Fun mechanic with great execution. Really enjoyed it!

Super cute! Great concept and fun to play. Nice work.

Love the cut scene work and the story telling but got frustrated with the one life issue. I'm fine with a game being difficult but the opening section looses it's enjoyment when seen multiple times and just feels long. It hurts the story because you don't get to continue it and have to keep going through the same parts over and over.  A few checkpoints would be awesome. 

Nice job! I game my feedback on stream but I think having the player discard their hand at the end of turn would help from getting stuck with a bunch of dice that don't help in that fight. Also would be nice to see some indicator for what the enemy's dice will be so we can make an informed decision about what to.

Great job! 

Fantastic work all around!

Awesome presentation all around! Really enjoyed it!

Great all all around presentation! The visuals and sound are great and fit together really well. I like the concept with all the different dice flying in and that they can spawn in different orders depending on how long they roll for. Only thing I'm not a huge fan of is the bullets firing from just off center which means you need to aim slightly off as well. Overall fantastic work!

Super cute! 

Fun take on Yahtzee! Great job!

I really enjoyed it. Great work!

I would have loved a bit more clarity. But the overall aesthetic is fantastic!

I like the game and it has a great presentation. I just wish the move key was in the game for easier refence. Great work!

I like the variation in each wave but with them all spawning from the same places it somewhat lessens the difficulty. 

Great presentation. As you said on stream the enemy ai could use some work but overall good job.