Super cute! One thing to note, the game was moving too fast for me to play until I realized that it is not frame rate locked. So playing above 60 fps increases the speed of the game. Something to keep an eye out for in the future. Nice work overall!
Vimlark
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Super cute. I wish that there was some indicator of where the stronger enemies were going to come from because you don't make a lot of money each round and the cost to defend all 4 sides is really high. I lost several times by having to guess which side to add the one thing I could buy to and then multiple stronger enemies came from the other. Really like the concept.
Nice work. At the start it was hard sometimes to tell what was spotting me. While I like that you could mouse over an element to see where it would spot, it becomes tough with multiple cams and guards. Not sure if having the vision cones be visible all the time would be the answer but highlighting the one that caught you would be helpful. Over all super cute and I enjoyed the play though. Well done.
Love the idea of the guns only shooting in the direction that they are picked up. Added a new element to picking up weapons because now you have fight your way into the correct direction. Although as you get further in it can become too difficult to pick up resources before they despawn making it really difficult to power up past a certain point. But that may just be a skill issue on my part ;P Great work!
Fun concept! I like the almost timing puzzle like combat. The eye enemies could be a little clearer on when their attack needs to be blocked as that was a challenge to figure out. Would love some more sound effects in there as well but I know you've mentioned that was a time issue which is totally understandable. Nice work!
Love the cut scene work and the story telling but got frustrated with the one life issue. I'm fine with a game being difficult but the opening section looses it's enjoyment when seen multiple times and just feels long. It hurts the story because you don't get to continue it and have to keep going through the same parts over and over. A few checkpoints would be awesome.
Nice job! I game my feedback on stream but I think having the player discard their hand at the end of turn would help from getting stuck with a bunch of dice that don't help in that fight. Also would be nice to see some indicator for what the enemy's dice will be so we can make an informed decision about what to.
Great all all around presentation! The visuals and sound are great and fit together really well. I like the concept with all the different dice flying in and that they can spawn in different orders depending on how long they roll for. Only thing I'm not a huge fan of is the bullets firing from just off center which means you need to aim slightly off as well. Overall fantastic work!