HIGH SCORE: 13
Vimlark
Creator of
Recent community posts
Fun concept! I like the almost timing puzzle like combat. The eye enemies could be a little clearer on when their attack needs to be blocked as that was a challenge to figure out. Would love some more sound effects in there as well but I know you've mentioned that was a time issue which is totally understandable. Nice work!
Love the cut scene work and the story telling but got frustrated with the one life issue. I'm fine with a game being difficult but the opening section looses it's enjoyment when seen multiple times and just feels long. It hurts the story because you don't get to continue it and have to keep going through the same parts over and over. A few checkpoints would be awesome.
Nice job! I game my feedback on stream but I think having the player discard their hand at the end of turn would help from getting stuck with a bunch of dice that don't help in that fight. Also would be nice to see some indicator for what the enemy's dice will be so we can make an informed decision about what to.
Great all all around presentation! The visuals and sound are great and fit together really well. I like the concept with all the different dice flying in and that they can spawn in different orders depending on how long they roll for. Only thing I'm not a huge fan of is the bullets firing from just off center which means you need to aim slightly off as well. Overall fantastic work!
Love the animation and art style. The movement is a bit hard to keep up with because there just isn't much time to see the obstacles before they are on top of you. Also, with the slow down breaking the spawn it becomes disadvantageous because it just makes your score gain slower. Having the track be involved in some way would be great also.