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Vimlark

553
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A member registered Aug 16, 2017 · View creator page →

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Recent community posts

Nice job! I game my feedback on stream but I think having the player discard their hand at the end of turn would help from getting stuck with a bunch of dice that don't help in that fight. Also would be nice to see some indicator for what the enemy's dice will be so we can make an informed decision about what to.

Great job! 

Fantastic work all around!

Awesome presentation all around! Really enjoyed it!

Great all all around presentation! The visuals and sound are great and fit together really well. I like the concept with all the different dice flying in and that they can spawn in different orders depending on how long they roll for. Only thing I'm not a huge fan of is the bullets firing from just off center which means you need to aim slightly off as well. Overall fantastic work!

Super cute! 

Fun take on Yahtzee! Great job!

I really enjoyed it. Great work!

I would have loved a bit more clarity. But the overall aesthetic is fantastic!

I like the game and it has a great presentation. I just wish the move key was in the game for easier refence. Great work!

I like the variation in each wave but with them all spawning from the same places it somewhat lessens the difficulty. 

Great presentation. As you said on stream the enemy ai could use some work but overall good job. 

Nice work. I wasn't a fan of the scrolling and would love it as key controls or some way to move it a little smoother. Great visuals and audio.

Really fun and great presentation! Great work!

Those 3s are evil. Neat idea but I think the explosion radius is a bit too big. Nice work!

Nice work. I think this could benefit from being more vertical to give the player a bit more time to react. 

Super cute! The hitboxes on the spikes seemed a bit high but still a lot of fun. Great work!

Love the combination of manipulating the dice as well as the numbers on them. Great work!

Took me a minute to get the concept but once it clicked it was great. Nice work!

Loved this! Some effects can become a bit too much but there is so much "too real" humor it's amazing.

Great presentation and a fun take on a block pushing puzzle platformer. Nice work!

I love the swapping of the dice faces. My twitch chat took it upon themselves to go for high scores so I'd say it's compelling. Really enjoyed it!

Loved the concept and just wanted to keep playing and see what the next piece would take to be defeated. Fantastic work!

Love the animation and art style. The movement is a bit hard to keep up with because there just isn't much time to see the obstacles before they are on top of you. Also, with the slow down breaking the spawn it becomes disadvantageous because it just makes your score gain slower.  Having the track be involved in some way would be great also. 

Love the different characters. I do wish they swapped mid gameplay or something though because if you do well with one character you don't get to really see the variety and it's a bit of a standard play experience. 

The combining of the "rage game" like movement with and endless runner is really neat. Being able to skip the opening dialogue would be really nice. Great work!

Really enjoyed this. Love the light cycle type game play on  a hex grid!

Neat idea. I think it takes a bit long to  get to positions where you are stuck. I think having seed obstacles from the start would help.

Fantastic! Very simple with a lot of depth. The game breads exciting close calls all the time. Great work!

Really cool concept and great visuals and audio! Great work!

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Fantastic work! I really enjoyed this a lot. Only wish is that the enemy health bar was more visible near the bottom of the screen. Later Carriages have you moving quick and it's hard to get that quick look at the enemy health bar. Great quick rogue-like!

Super cute and fun. Well done!

Super cute visuals! The mechanic is really fun with multiple enemies/enemy that takes multiple hit's per attack. But when you are fighting a sword enemy with a good amount of health one on one it can get to be a bit repetitive. Wait for an attack, attack, wait again. Much more engaging for me when there are more enemies with less help to zip around and feel like a bad a**. Great work! 

Well made with a great style!

Fantastic work all around. Great art and atmosphere with some fun puzzles. Love the UI design! 

Great atmosphere and art. The mechanics are pretty clear except for the buttons. I think they could be made a little more clear. Nice work!

Well put together and a great vibe. Easy to understand and having a challenge mode is a nice bonus. Great work!

Really well done. The right amount of difficultly for game jam as well I feel. Having hints in the level name is a nice touch. Great work!

Fantastic all around! Really enjoyed it. 

Fun take on the theme. I do wish that since I'm using the mouse to aim that I could click to shoot instead of using space. I did like the way the "U"s added themselves to the castle walls when they hit. Nice work!