You have enough information at this point to discern what the symbols on the tablet can mean. (Tho it may require revisiting a previous area, depending on what notes you took.)
Jusiv
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Congratulations, and great to hear you enjoyed it!
And yeah if you pull up the cart on the Lexaloffle BBS or splore you can see it's like riiiight at the very limit. 8192/8192 tokens, 100% compression (even with the variable and function names being minified), and the entirety of the spritesheet and tilemap is used for data storage.
1. That is an unintentional error I will fix in the next patch.
2. Yes, but it requires noticing some patterns. Specifically, (ROT 13) gur flzoby ba gur ahzore gnoyrg pbhcyrq jvgu gur ahzore frdhrap jevggra ba vg. If you have audio on this is also reinforced by (ROT 13) gur abgr cebterffvba bs gur syhgr. This reading direction is consistent across the game.
3. They tell you how to get the (ROT 13) crney arpxynpr without trial and error.
4. I have no idea what item you mean by that. Every one is used at least once.
I kinda get where you're coming from but that runs counter to the philosophy of the game.
- The intended flow of the game is to explore, find something unique, and then try to figure out its significance using the limited options at your disposal. It's about observation and testing theories based on clues, not blindly throwing everything at the wall. So figuring out how to interact is part of the puzzle (and once a pattern is learned it does get reinforced).
- Having an immediate reaction encourages brute forcing, because it would incentivize players to just wander around playing notes randomly until something happens and only then try to figure out what it means.
What items have you found in that zone, Pixel3r? It sounds like you might have missed 1 or 2.
There are also 2 areas in that zone that could be described as a maze, and it sounds like you're referring to the northwest coral forest one. So OSOGR's first thought was more correct, but you might be missing a couple steps before you have everything you'll want for it.
I think you've misinterpreted some things.
1. I have no idea what you mean about "gur zf va svyr q ner onpxjneqf". No one else has reported issues there and it looks correct to me.
2. Lbh arire unq na vgrz va gur pragre bs lbhe vairagbel va gur svefg eha. Hagvy lbh unir fbyirq gur svany chmmyr lbh fubhyq unir 2 rzcgl fybgf - gbc-yrsg naq pragre.
3. Consider Occam's razor.
I was referring to the first person areas. The flute is what I believe they were missing.
You, however, sound like you've got 2 or 3 puzzles available to you that you can solve. There's a subarea in the coral zone you haven't mentioned going to, and some things there you may not have figured out using one of your newest items.
This is really nicely structured! Building the explanations of the capabilities of Powers into a coherent introduction to the setting works very well, and give a good headstart for anyone looking to adapt this to their system of choice. The setting described also has ample evocative hooks to engage with, even with the slim page count.
Congrats and great to hear haha
It's a fundamentally different type of game but you might be interested in trying NULL, which serves as a companion game to Messages: https://jusiv.itch.io/null
































