Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

FlingzoneView game page

GMTK Game Jam 2021 Submission
Submitted by The Seahorse (@alexanderlahti), suumpmolk — 10 hours, 7 minutes before the deadline
Add to collection

Play game

Flingzone's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#6393.5003.500
Overall#10863.3993.399
Originality#11293.5183.518
Presentation#16623.1793.179

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Red and Blue balls are joined together by an elastic rope

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Love the use of physics in this. Took a bit to get used to controls but then it was real fun. Good entry!

Submitted

Nice string physics with this game! Very challenging, but fun to play. 

My only issue was with the death screen sound. It doesnt really fit with the aesthetic of the game IMO, and given the sound's length and pitch, it gets a little painful to have to listen to over and over. It might be better if it cuts straight to the menu screen sound. That sound is absolutely fantastic and well implemented :)

Just a tiny thing though. Great job with this game :)

-Sasha

Submitted

Pretty fun. Before I discovered the slingshot technique by reading the description, I was intentionally getting slammed by the green squares to gain momentum haha.

Did you try it with 4 bumper walls & no gravity instead of just two?

Developer(+1)

Yeah it takes a couple of tries before you get used to it. No we didnt try that but that would probably get insanse since you would just go faster and faster after every swing XD

Submitted

Fun mechanic once you get the hang of it. I did run into one bug where it kept a small, red ball on screen and then let me spawn in a second, and both were attached (which just sent the blue ball into a nosedive off the screen. Screenshot attached.

Developer (1 edit)

Wow, sounds like a crazy bug, never got that one, do you know what you did?

Submitted

Was trying to pull the blue ball under a green block for the momentum -- it bounced off my red ball as it was shrinking, and then my ball just never went away when I clicked a second time.

Submitted

it's a cool mechanic and it feels fun to play

Submitted

Very cool mechanic, I found it hard at the start but overall it felt pleasureable to learn and "master" it.
Once you lose momentum, it's kind of hard to get back to speed without any other elements bouncing into you.

The game over zone is legit scary. I would love if the top was not a death zone, but just an "off screen" zone where I can get more SPEEEEEED.

I would love a  rope that does not fold when the ball loses momentum somehow (or maybe less gravity?)

Submitted

Very nice game play!

Submitted

Cool and simple! I can see this going well with other casual games. The presentation seems a little weak, but the game itself is very nicely done.

Cool little game. Great concept :D I don't know if i would prefer a stronger gravity to up the pave of the game a little bit. But other than that, very cool ;)

Submitted

Fun, simple and easy to get right into. If I had a complaint it would be that building momentum can be hard if you get slowed down. Other than that very fun. :)

Submitted

A good concept well executed. This kind of simplicity in game design is something I strive for in my own games. I enjoyed it a lot - well done!

Submitted

The premise of the game is simple, but enjoyable nevertheless. It feels great to control and play, well done!

Submitted

I really enjoyed the physics of this one! It was hard to get it going once the velocity died down, but I'd be lying if I said I didn't try for 10 minutes to save a failed ball.

Submitted(+1)

Fun and a little addictive, good work! 

Submitted

Good mobile game material. Got to stage 11 and scored 11 points :)))

Developer

Wow, so few points at such a high level, I really wanna see your playstyle XD

Submitted(+1)

An interesting idea, you should totaly port it to mobile and publish to stores!

Like i can’t even add any feedback, the game is really good

Developer(+1)

Thank you so much!!

Submitted

Cool physics game. My only improvement could be a lower y position limit? One star literally spawned in the most possible upper left corner and it was pretty hard to get there without being able to place the anchor above it. 

Developer(+1)

You gain momentum by swinging back and forth so if you get the hang of that it shouldnt be too hard to reach higher places :)

Submitted

Yeah your right, I only thought about swinging in curves and forgot about the "bounciness" of the rope 

Submitted

really fun but I just got 5 points 

Submitted(+2)

Simple and good!

Developer

Thanks!

Submitted(+1)

Solid game all around! I am admittedly quite bad at it. 12 was the highest I could go

Viewing comments 24 to 5 of 24 · Next page · Last page