Hahaha, I love this idea! It was silly and fun, and fit the theme very well! Great job!
Play game
Mashed Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #760 | 3.682 | 3.682 |
Overall | #1191 | 3.348 | 3.348 |
Fun | #1326 | 3.159 | 3.159 |
Presentation | #1612 | 3.205 | 3.205 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a fighting game where the fighters are permanently stuck together
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Haha, really fun game. Had a blast playing things, really nice, good interpretation of the theme.
Are those Doritos chips breaking when I win? lol At first I was scared by the button configuration but after selecting AI and Easy peasy lemon squeezy I was not so terrified. :D I thought it was going to be a lot of: single hand punches, headbutts, and jumping in the air to try to smash the others head but what I got was something very different :P
There have been a lot of games where you were bound to your allies, but this is one of the few that joins you directly to your enemy. The AI difficulty levels were a nice touch. This game has a simple concept, but it was executed well--I could see it appearing on some game site like Nitrome back in the day!
I think the game could use some more depth, though--after a few games, you've experienced most of what the game has to offer. Maybe there are other minigame ideas you could implement with the features that are already present (like a co-op climbing/jumping minigame)?
This is a cool idea! The controls were a bit difficult to get the hang of but it was fun and felt good to win!
Love the crack sound when i won LOL.
Simple QWOP style game but fun. Im not sure how the game fits the theme but great work for a 48 hour jam.
Please take some time to check out and review my game.
It is very satisfying to win. I tried the three levels of difficulty and the hard one is the best. I found a way to win, which is by kneeling with both legs (u &o) and right when you are at the floor stand up with both legs (i & p). I didn't have the chance to try it with a friend, but I will do it, it seems to be even funnier that way.
Unfortunately the wall-of-text tutorial and controls made this quite hard to play, but after a little while I did manage to get the character to flop around and do something. Seems like this would be quite funny to play with another player! Unfortunately I couldn't.
Great job, regardless!
Please check out my game, if you get the chance! :)
Really liked the idea! Controls are a bit messy, but i guess that's the point haha
This reminds me a lot of that one two-player game called "Wrestle Jump", two Mexican wrestlers jumping until one of them hits their head or something xd. I did enjoy it, bet my younger self with friends would too!
I thought it was interesting, the limbs were fun to play with and I won! Although honestly, I wasn't sure why. Great work though!
Interesting game! It reminds me a lot of QWOP. The art style really added to the aesthetic.
I was so confused my entire time playing it but really enjoyed it at the same time. The controls were so weird and hard to master, but a part of me found that really fascinating. The hand-drawn kind of aesthetic is a nice change from all the pixel art from other entries, and I think it ties really well with the music and gameplay. Good job!
The controls are jank and I love it. It really increases the tension as I furiously spam U/O and I/P trying to get the jump in on my opponent. The gameplay reminds me a lot of this old Miniclip game called Wrestle Jump, which I played a lot back on the primary school computers. I don't have a friend with me right now to compete with, but I imagine it to be quite fun as well.
As far as presentation goes, I think you nailed the art style. The characters, even with static textures, felt like they wanted each other dead. Honestly, the only downsides in this game that I can think of is that the controls menu is a fat wall of text and could be simplified, and that the game might start to feel a bit repetitive after a few rounds. The latter is mitigated tho with the addition of AI levels, which I found to be a nice addition. But overall, this was fun to play!
Thank you for the kind words! I haven't played that game myself, but you are seriously tempting me to try and dig it up on Flashpoint and play it :D
Good point re: the controls list (our background is in making text games if that explains it ^_^). Probably a visual diagram would have been easier to parse and a better explainer.
Sweet ballet of death!
This is a masterpiece you have created! Can't wait to try it against a person, but so far its been smashing dunking the AI every time!
Love your art, it shows grit and goofyness!
well done! I thoroughly enjoyed this!
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