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tunalad

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A member registered Aug 23, 2016 · View creator page →

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Even better honestly.

Don't store scores and settings in the home directory, on Linux at least. You should follow XDG base directories for that. You should do something like XDG_CONFIG_HOME/sandtrix/settings.properties for settings, and XDG_DATA_HOME/sandtrix/highscores.data for high scores.

If you still want to name directories with the game's version, do something like XDG_CONFIG_HOME/sandtrix/1.4/settings.properties.

For MAC, follow this. And for Windows systems, you should do something like this.

I did originally plan to let the player do that, then count the score for each limb in the correct place. Sadly I didn't have time for that and I feel like this speedy style is waaay more fun

There's nothing that I could add here, everyone said everything that there is to say. Concept is great, you can make a great rythm game with it. Unfortunately, controls are the biggest offender here in my oppinion. It's difficult because of them really, they just don't feel right when following shapes on the screen. One thing I want to offer for the controls is to order them differently on the screen, something like letter C on it's back. Idk how to explain so here you go like this xd:

Q                R

     W     E

There are two Godot robots, Robbie mascot and that dude made out of Godot icons. I'm assuming you referred to the latter one and in that case, yes xD

gigel

gigel

This reminds me a lot of that one two-player game called "Wrestle Jump", two Mexican wrestlers jumping until one of them hits their head or something xd. I did enjoy it, bet my younger self with friends would too!

It's for the Godot enjoyers

I found it a little bit confusing at first, but I think I got it as time went by. Personally, I'm not really patient with these kinds of games, but I did enjoy my time spent with it!

Btw music do be a vibe ngl

Besides enjoying simple games and such, I don't think I'm really capable to make bigger stuff for jams (alone, at least). 

And I wouldn't really call that downplaying, it's something more like I-have-big-standards-for-my-creations thingy xD

I did want to make parts move around the level, but I've never used that skeleton animation thing and it would take time to code "correct" movement for parts (making parts moving and rotating seem natural and stuff). Maybe I'll do that after the jam! 

I love these kinds of games, where devs just let you jump wherever on the map and not giving you the strict paths. The game's aesthetics are beautiful and charming, while the music is complimenting it.

The only complaint I have that the controls are a little bit stiff, there are not that many options for control while in jumping state, NES Ninja Gaiden imo has that perfect movement for this kind of game.

But all in all, it was a great experience!

Played it, it's pretty good. Don't know where you got stuck while making it, I'll assume it's the visuals. If you kept it a little bit simpler, I think you would have time for maybe 2-3 more levels. Anyways, good music, cute aesthetics & good idea! Hope you'll work on it a little bit more after the gamejam

Hmmm, maybe give it some more time to load? I also have a hard time loading it in my browser, while my friends managed to load in seconds.

I love the mechanic you implemented here. I think if you keep working on it, you can make a really great speed game. 

Level design wise, I feel like you didn't give a whole lot of reasons to detach from the other turtle. But then again, it was a 48h gamejam, so no biggie!

I think you've uploaded Gamemaker 2 installation

Lmao, thanks! As someone who mainly does weird art stuff, I'm glad you liked them!

Puzzles are quite "balanced", hitting that fun and not-too-hard mark. Aesthetics choice is also pretty dope, compliments the mechanic pretty well actually.

And that music boppin doe!

So something funny happened, seems like I've deleted the project files a while ago :)

It's pretty fun, just the controls are a little bit too sensitive in my opinion. Don't really know how would it play out when lower that car's speed, but it would definitely benefit from making controls smoother .

Looks good, plays good, it is fun, don't know what else to add.

Fun little game and it looks really good! Only problem I have with is that capturing land system, it just takes a little bit too long to capture and it isn't really fun just to stand there (but that can be just me, I prefer faster paced games). But in general, it is a good idea and a good game!

Pretty fun game with some pretty sweet looking graphics and banging music! 

In the comments below you said that you planned to put timer that records your longest run, but what if I told you that you can go for infinity like that by just sitting in one place and mashing right click. I don't know how would you go with solving that problem, think bailing water by holding to put it in the bucket and holding to throw it out would fix it. 

Alright, just tested the downloadable version, it won't even load the first level :D

I think I know where I messed up, but it's kinda too late now to fix it. Thanks for your input anyway!

I don't know why's that happening, probably messed something up while compiling it. Did you play the browser version?

I think IneffableTryx28 said everything, think I should add that atmosphere is really well done and really strong.

Life changing experience, now I live in a different country with a different name so the feds don't question me about burning my wife's boyfriend's house. 

You should've used png of a real cockroach for the memes. Overall, it's a fun little game!

Ayyy, Doomguy bless you! 🙏🙏🙏

Do you mind releasing OST, because you guys made some bangers!

I don't think I necessarily had a lot of ideas, I think it's just me being lazy, losing motivation and being inpatient. Eventho I've been making games for 6 years (yes, that long, have been using godot for like 4 months?) I haven't gotten used to finishing them. I've tried to follow that 4:44 rule. Took me 3 hours to think about this thing, sat down for 30 minutes to code some basic stuff and went to bed. Next morning I've continued with coding and it took me something like 3 hours to get to this current point (also tried to change up movement and some other stuff, turned out it was just a massive waste of time).  When I was done with what I've planned so far, my brain just shut down, couldn't think of anything else to throw in this game that would work with sanity system (It seems like I really like to talk about it :/ ) and didn't even try to work that last day.

I tried out your project starter, looks pretty much like mine. The only difference is that I have a simple options menu (not intended for browser games) and a character select menu (heavy usage of singletons). And thank you for providing it, I always thought that I needed to throw some more stuff to it, you proved me that I was in wrong.

I think I will try to jam from time to time just so I can get myself into the habit of finishing my games. This one doesn't count!

Thank you so much for your comment and good luck to you!

I guess you are right, but I don't feel like anyone would be statisfied with it. I don't even think it should be considered a game, it's more like a tech demo or something.

Thank you for your review and comment, but I don't think that smaller light would really make sense in context with the sanity system (you die if you stay too long in the dark. I didn't give it any hud or special effect, but it does work as intended). I could make the player glow purple when sanity meter reaches around 80% or something like that. But that's not the biggest problem, it's forcing the player to not keep flashlight on himself the whole time. Or maybe smaller light would work, can't know until I try!