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Retro City Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1258 | 3.127 | 4.000 |
Overall | #1351 | 3.198 | 4.091 |
Originality | #1633 | 3.269 | 4.182 |
Presentation | #1659 | 3.198 | 4.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are in control of your car, but your customers keep changing their destination! (In that sense, the player is in control of the taxi but the objectives are Out of Control!)
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Wow, such a good modeling for a game in 48 hours, and it's put together so cool. I'm just about to pick up 3D, so it is cool to see a variety of what people can come up with so quickly. The feeling of speed was good, I must say. Definitely, a very interesting submission!
Thanks so much for the feedback! Might be biased here, but my game jam partner did some killer work on the models - it was my first time working with assets like these too and it was so smooth to import them into Unity! Thanks again for playing - glad to hear you enjoyed it!
fun game!
Glad you enjoyed it! Thanks for playing, Kitten! :D
It's pretty fun, just the controls are a little bit too sensitive in my opinion. Don't really know how would it play out when lower that car's speed, but it would definitely benefit from making controls smoother .
Hi, thanks for the feedback! You're right, I think the car controls ended up being a bit RC-car more than speedy taxi, and part of the post-jam plan is to come back and add some proper acceleration-based movement to the player!
Thanks very much for playing, though - glad you had fun!
Nice job! The city and the car had a nice style and the gameplay was satisfying. Well done! :D
Thank you very much for the kind feedback! Glad to hear that you had fun with it, thanks very much for playing! :D
5/5 for the originality!
Thanks very much for the feedback! Hope you enjoyed the game, thanks for playing!
Hi, thanks for the feedback! Glad you had fun! We're hopefully planning on adding some bits and bobs post-jam too so watch this space!
Thanks for playing!
Good idea, good execution. The building collisions are a bit weird tho; at some places you can go between them and at others you cant. And also audio feedback would help the gameplay a lot.
Hey, thanks for taking the time to leave some feedback! Glad that you enjoyed it!
Big agreement with everything you're saying - audio was one of the things that we were very keen to add but just ran out of time! (Lessons for the future, I think!) The same can be said for the collision, too - it ended up being a little bit hastily done at the end and I think there's definitely some inconsistency with the "alleys" between buildings. Definitely going to be adding that to the touch-ups in the post-jam build!
Thanks again for the feedback and thanks for playing!
Fun little game. Got good at driving backwards to save time. Bummer about the audio as it would've really added to the frantic-ness.
Thanks very much for the feedback! Glad to hear you had a fun time with it and it's super heartening to hear that you started thinking of new ways to get around the customer changing their mind and setting new destinations all the time - our core aim with everything was to see how players might strategise around the sudden obstacle (i.e. constant changes) so it feels great to hear it straight from a player!
Agreed on the audio - wish we could have gotten around to it but there are potential plans being made to update this post-jam with some new bells and whistles, audio included!
Thanks again for playing!
Hi guys! Just wanted to clarify - we said Yes to the audio but the game didn't quite get audio in the end! Apologies for the confusion and thanks for the first-time jam fun! :D