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CaptainSub

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A member registered Oct 27, 2018 · View creator page →

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Snake but with a monster truck, love it! Great job!

Really liked the noir vibe of this game compared to all the other vibrant-colored games I've been playing. Really fun puzzles to solve as well, great job!

Really enjoyed the art! Fun game, great job! 

Interesting mechanic that tied in with the theme. Nice work!

Story was really fun to go through, and I really liked the art. Really great job my dude!

Presentation was wonderful and the gameplay was really smooth. Really cool tie between the gameplay and the theme. Good job!

Simple, yet clear artwork that tied closely to the gameplay. Very addicting gameplay nonetheless. Great job!

Really loved the artwork (I can't get over that dino)! Level design was also really neat too! Great job!

This was a really cool twist on the theme that had really great gameplay. Good job!

Very hectic, but a lot of fun! Think it might need a rise in difficulty, but otherwise, I enjoyed playing. Great job!

Thanks for your input! I do agree that it would be interesting to see more levels that took more complex thought in your decisions between ATMs. Thanks for playing!

Yeah I totally agree! Sorry if I made my response seem like I thought you were insulting it, I genuinely love any and all feedback. 

Really liked the physics of the cube, reminded me of a game called Carrion with its mechanic. Only thing I'd recommend is to allow the player to aim with their mouse instead of a keyboard. Otherwise, it's a fun play! Great game!

Thanks for the feedback! Yeah, there have been some that are against the non-connection of ATMs while others are for it, so my team and I will have to do some thinking on that part (we'll also take a look at those saw hitboxes xD). Thanks for playing!

Art is very cute and I really enjoy the fast pace style of the game. Would be a really fun game to try to speedrun. Good job!

Thanks for playing! Yeah, a checkpoint system seems to be something that a lot of people would have liked to see, so I think we'll fix that up after the jam. Thanks for the feedback!

Thank you for the response! I thought though that we did include instructions for the game, so please double-check in the description of the itch page for the instructions. Thank you.

you cant make the jump with two coin but you can with one, depoit one coin at first atm, carry one over to next, deposit that coin, go back and withdraw from other atm, and bring it back to the second atm, withdrawal all 4 coins, and go to exit

Coins do not transfer between ATMs if that's what you're having problems with.

Press E to deposit at ATM, press Q to withdrawal, lemme know if you still need help after :)

Oh yikes, thanks for bringing those nitpicks up to my attention. A lot of the problems you had I addressed in previous comments, but yeah I do agree we could've made this a lot better. The main two reasons why most of those nitpicks you had aren't implemented are because of 2 things: lack of time to implement and/or lack of programming experience (we're still fairly new at this). I do really appreciate your feedback though, and I hope to improve on those aspects in the future! Thanks for playtesting!

Controls were a bit clunky and found it a bit difficult to consistently pick up the items successfully. Also, I think it might have been cool to add a system where you got heavier when picking up the item to further increase difficulty. Artwork and audio were really nice though. Good job!

Calm music? Hard movement controls? Probably gonna take months to beat? I'm getting PTSD from Getting Over It xD. But nonetheless, still a really fun take that perfectly fits in with the theme. Great job!

Really liked the artwork and music, and the gameplay fit together with the theme, but it felt kind of clunky movement-wise. Still a pretty fun game. Good job!

At the end, all I felt was "I want more." Not a lot of entries have made me feel like that. Such a fun game that constantly has you entertained with puzzles and thinking, and above all, a really fun beat. Great job!

Very aesthetically pleasing artwork and controls/gameplay felt really nice. Very fun puzzles too. Great job!

Your games soundtrack, post-processing, and artwork all give a soothing, yet alert ambience to the player that I think fits really well into your theme. Levels are pretty hard, but they're still great puzzles. Great job!

I don't know what I liked most about this game! The UI was outstanding, the music and sound effects fit in perfectly, the gameplay was fun and engaging, while also directly connecting to the game. One thing I might add would be maybe one more mechanic to spice up the gameplay even more, but at this point, I'm just nitpicking. Wonderful job on this!

Although the art wasn't anything to write home about, it somehow fit perfectly with the gameplay. Speaking of which, what could've been a pretty simple tame game turned out to be a very interesting neat game that utilizes your previously killed enemies to destroy your present ones. Great job!

Kind of difficult to get the hang of the controls, but I really liked the simplistic art style. Gameplay was pretty fun and tied directly in with the theme, good job!

Yeah, we were pretty bummed that we couldn't get the connection mechanic working in time for the release of the game, but that is something we will strive to work toward after the jam is done. Sorry :(.

Thanks for the feedback! Also, I saw your entry on Vimlarks stream, and looks like a blast, so I gotta check it out soon. Thanks for playing!

Thanks for the kind words! We thought it would be fun to try to mix the serious tone of a castle with silly objects like the goblin and the ATM, and it seemed to turn out great. Thanks for playing!

Interesting thought! We had thought about maybe making the ATM's checkpoints but decided against it since each room was relatively small and should be fairly easy to get through. Now looking back at comments, it probably would've made the game a bit better if we had, so thanks for the suggestion! Thanks for playing!

Agreed! My team and I are relatively new to programming (this is our first game ever made, let alone game jam), so we expected there to be lots of issues with the programming due to our lack of knowledge. Good thing the art and level design made up for it! Thanks for playing!

Thanks for the kind words! We really liked that aspect of when and when not to be greedy and thought that it was a very cool mechanic to implement. Thanks for playing!

Thank.

Thanks for playtesting! And our thought for the future of this game is that we want to expand it into a full game, but we have to fine-tune it a decent amount.

Well, his name is Bimpson. There really is no explaining him. He is just Bimpson.

The graphics (lighting especially) really had me impressed, along with the gameplay accompanied by its puzzles. Good job!