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Laser Tag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #102 | 4.000 | 4.000 |
Originality | #200 | 4.083 | 4.083 |
Overall | #514 | 3.704 | 3.704 |
Presentation | #1970 | 3.028 | 3.028 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Shot entities became linked points that, eventually, define your laser's trajectory. Taking profit of this links is the way to survive and get better scores.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
the laser's bounce is somewhat chaotic (mainly because there's often walls obstructing the linked points) but honestly i think that adds to the fun
This game is sick! I never thought such a simple mechanic could be so much fun to play around with. Good job implementing it, I hope you keep working on it!
Its fun. I find it somewhat hard to predict how the linking attack works though it is quite satisfying. Swell job !
That idea works really well! Good job! I liked the tutorial!
Very fun idea! The enemies just barely shifting over when you shoot at them is rather annoying though. Also when they were in a link the laser would be crazy and unpredictable? It was a little frustrating as I would often run into my laser since it wouldn't be where I had shot it.
Regardless, love your game. Great job!
Such a clever concept! Very well done, quite addictive, too.
This game is deceptively fun. When I first opened it, I played it for a bit, thought 'this is pretty fun' and closed it and was about to write a review. One of the things that I was going to mention was 'you should try to make big combos a little bit easier to achieve'. But then I had a realization on how to make big combos without changing anything, so I opened the game back up again, tried it out, and it worked. The satisfaction of hearing dozens of enemies die at the same time in a 50k point combo was incredibly satisfying. And what's more, even after I figured out how to consistently get crazy combos, the game still wasn't too easy. The only thing I can really suggest is to maybe add some more enemy types (shooters, etc.), and a bit more juice to a big combo. Screen shake, maybe a special sound for a big combo, maybe a combo meter that tells you how many enemies you killed with a single laser pulse... Dig even deeper into that ultra-satisfying feeling of a crazy combo.
Wow, thank you for the detailed commentary on the gameplay. Some of your ideas will certainly make the cut into our TO-DO list :).
Thanks again for playing!
This is loads of fun! Such a simple idea, yet very well executed. And quite tough too, though admittedly I played with a track pad on a mac – so not the best hardware to be precise. Thanks for doing a build for that platform by the way!
The different orientations, sizes and positions of the walls makes for interesting choices in the placement of lasers, as well as forcing you to always be mindful of your surroundings so you don't get stuck!
The music is fun and fits the pace and tone of the game (which I would describe as "Aaaaaahhhhh! Aha got you! Aaaaahhhhh")
Well done!
Thanks a lot, lovely feedback! We think this game can become quite addictive so we really want to polish it. Glad you liked it :)
PS: I tried it with my track pad now…bad idea :P
I like having combat that makes you think about each shot. Took me a while to get used to laser reflections as well, but really powerful after that (although still usually the death of me).
Fantastic concept, carefully placing bullets in the right places and springing the laser trap at the right time feels soo good, great job!
nice game and good concept.
This game feels really good to play. The sound effects and the screen shake when activating the laser after setting up an elaborate death trap work well! There were a few things with the gameplay - enemies coming off-screen were a bit fast, so I found myself dying from staying close to the wall. It was also unclear when lasers would reflect around, so I sometimes died from that. You could also activate the lasers multiple times with the same points - which doesn't feel like a purposeful mechanic. I think that the art could go more retro honestly, but as-is, it doesn't detract from the game's presentation. Great job!
Yeah, we are aware of those issues and want to fix them eventually.
Thank you very much for the feedback, we’ll definitely work on all that stuff. Glad you enjoyed it!
I really enjoyed this game! The graphics are a bit lacking, but I absolutely love racking up a high score! Very nicely done! Would love to see a full release!
Glad you enjoyed it!
Had a blast playing this! Absolutely fantastic. Love the premise. Would love to see a full release of this.
Thanks!
This game is really cool! If you ever continue working on it and develop the art more it'd be a 10/10
We surely will! Thanks for the comment :)
Although the art wasn't anything to write home about, it somehow fit perfectly with the gameplay. Speaking of which, what could've been a pretty simple tame game turned out to be a very interesting neat game that utilizes your previously killed enemies to destroy your present ones. Great job!
Thank you!! The art was one of the aspects we had to cut down to focus on the gameplay…and it seemed to be the right choice given the time constraints. Don’t worry, we have some cool stuff in mind ;)
Glad you enjoyed the game as much as we did.
Pretty unique mechanic! I didn't realise that I could make shapes other than triangles at first. I think I did the best by firing into walls that blocked each other and having the mad ricochets create big nets of lasers.
Thanks! IMO triangles are a cool shape and still a safe one. The greedier you are the easier to die from a mad ricochet :P.
We are still working on fixing some crazy reflections but I’m glad you enjoyed it.
Oh I actually really liked the crazy reflections! I wasn't expecting it but I realised it made sense after it happened (and died XD)
I really like the idea here, and the lasers look amazing, really good job
This was so much fun, great way to use enemies that you previously killed for a devastating blow when the screen fills up, very satisfying. Good job!
My most favorite game of this jam. I had to remind me to stop playing this game . Man really amazing and awesome controls. That chained lasers woaah been using like every possible combo it feels in the rush. so good man. Loved it. Add more powerups to boost the hype of level and help while overcoming larger hordes. So amazing.
Thank you very much! Yeah, we too should remind ourselves to stop playing the game and start enhancing it :P.
Thanks for the ideas, power-ups are definitely on our roadmap.