the laser's bounce is somewhat chaotic (mainly because there's often walls obstructing the linked points) but honestly i think that adds to the fun
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Laser Tag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #102 | 4.000 | 4.000 |
Originality | #200 | 4.083 | 4.083 |
Overall | #514 | 3.704 | 3.704 |
Presentation | #1970 | 3.028 | 3.028 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Shot entities became linked points that, eventually, define your laser's trajectory. Taking profit of this links is the way to survive and get better scores.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very fun idea! The enemies just barely shifting over when you shoot at them is rather annoying though. Also when they were in a link the laser would be crazy and unpredictable? It was a little frustrating as I would often run into my laser since it wouldn't be where I had shot it.
Regardless, love your game. Great job!
This game is deceptively fun. When I first opened it, I played it for a bit, thought 'this is pretty fun' and closed it and was about to write a review. One of the things that I was going to mention was 'you should try to make big combos a little bit easier to achieve'. But then I had a realization on how to make big combos without changing anything, so I opened the game back up again, tried it out, and it worked. The satisfaction of hearing dozens of enemies die at the same time in a 50k point combo was incredibly satisfying. And what's more, even after I figured out how to consistently get crazy combos, the game still wasn't too easy. The only thing I can really suggest is to maybe add some more enemy types (shooters, etc.), and a bit more juice to a big combo. Screen shake, maybe a special sound for a big combo, maybe a combo meter that tells you how many enemies you killed with a single laser pulse... Dig even deeper into that ultra-satisfying feeling of a crazy combo.
This is loads of fun! Such a simple idea, yet very well executed. And quite tough too, though admittedly I played with a track pad on a mac – so not the best hardware to be precise. Thanks for doing a build for that platform by the way!
The different orientations, sizes and positions of the walls makes for interesting choices in the placement of lasers, as well as forcing you to always be mindful of your surroundings so you don't get stuck!
The music is fun and fits the pace and tone of the game (which I would describe as "Aaaaaahhhhh! Aha got you! Aaaaahhhhh")
Well done!
I like having combat that makes you think about each shot. Took me a while to get used to laser reflections as well, but really powerful after that (although still usually the death of me).
This game feels really good to play. The sound effects and the screen shake when activating the laser after setting up an elaborate death trap work well! There were a few things with the gameplay - enemies coming off-screen were a bit fast, so I found myself dying from staying close to the wall. It was also unclear when lasers would reflect around, so I sometimes died from that. You could also activate the lasers multiple times with the same points - which doesn't feel like a purposeful mechanic. I think that the art could go more retro honestly, but as-is, it doesn't detract from the game's presentation. Great job!
I really enjoyed this game! The graphics are a bit lacking, but I absolutely love racking up a high score! Very nicely done! Would love to see a full release!
Had a blast playing this! Absolutely fantastic. Love the premise. Would love to see a full release of this.
This game is really cool! If you ever continue working on it and develop the art more it'd be a 10/10
Although the art wasn't anything to write home about, it somehow fit perfectly with the gameplay. Speaking of which, what could've been a pretty simple tame game turned out to be a very interesting neat game that utilizes your previously killed enemies to destroy your present ones. Great job!
Pretty unique mechanic! I didn't realise that I could make shapes other than triangles at first. I think I did the best by firing into walls that blocked each other and having the mad ricochets create big nets of lasers.
This was so much fun, great way to use enemies that you previously killed for a devastating blow when the screen fills up, very satisfying. Good job!
My most favorite game of this jam. I had to remind me to stop playing this game . Man really amazing and awesome controls. That chained lasers woaah been using like every possible combo it feels in the rush. so good man. Loved it. Add more powerups to boost the hype of level and help while overcoming larger hordes. So amazing.
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