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Nsuttle5

106
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3
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A member registered Oct 27, 2018 · View creator page →

Creator of

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I am one of those Vampire Survivors players that whenever I see lots of numbers go up and lots of items drop, my brain goes brrr. that being said this game def scratched that itch. I see a lot of potential in this game as the core gameplay is already fun as is. I can't say enough good things about it, well done!

Really fun concept! Wish there was a way to catalogue new spell combinations whenever you found them out just so you don't have to remember each one. Lots of potential for this game though, keep it up!

Dude, this title is being slept on. I think this was one of the more creative uses of the limitation. I think the sound design, the art style, and the constant changing and adding of rules makes this such an interesting time, you should try getting this build up on WebGL!

Cool concept, but found it to be a bit confusing to understand. I think if a bit more fleshed out this "changing rules" gimmick in a card game could lead to something great! Great job :D

Very cute! Maybe put a limit on how much you can shoot at a time so that I'm not just spamming a lot xD I loved the minimal art style though, great job!

Very very cool art style, and overall, awesome job for creating a metroidvania-style level layout and such a short amount of time! I did get softlocked in a certain area as I did not have the abilities to progress the area nor leave it, but overall I love the direction this game is going in, great job!

Loved the vibe, I think the music and art style blend together very nicely. Like others though, I was struggling to get those secrets. But overall nice work!

I’m glad you liked it as a sandbox! I definitely think there is a lot of improvement for the progression of the game, along with making it more intuitive. Thank you!

So glad you liked the concept! It is all a bit overwhelming though isn’t it haha. Definitely would want to revamp the button layout to make it a bit more intuitive in the future. Thanks for playing!

Thank you for the feedback! Haha yeah the general consensus is that the buttons were a bit overwhelming. I’m glad you enjoyed it though!

Honestly implementing a learning curve would have been a great idea! Thanks for the feedback :D

Thanks for playing my game! Yeah I do agree that the intro is a bit lengthy, with so many buttons on the dashboard I found it hard to condense all that information lolol. 

If interested, mixtape order goes insert into top slot, then play audio, press record for the mixtape right below the holder, then stop anytime, take it out, then put that into any of the three slots below.

Explaining that alone kinda puts into perspective how unintuitive some of my controls are xD, if I do end up coming back to this game I’d love to revamp them.

Suffice to say thank you for trying my game!!!!

Good luck! I’m glad you had fun experimenting!

Dude the art style?! The music?! The vibe goes so hard here, excellent job to all of y'all :D

Felt like I was on a rollercoaster that whole time, really cool art direction but that rotation man, the nausea was crazy. 

Holy polish! I created a 3D game for this jam too, so I know all the effort that went into this project! Overall great job! Couple things: was confused as to why there was a time limit in the first place and some of the movement felt a bit clunky on sloped terrain. To end on a high note though I loved the art direction and the style the game presented. Great job!

I. Love. Gambling.. I also love the art direction you went with this project. I think luck in relation to the limitation is a bit generic but it works well with what you've done here, well done :D

Very cool art direction, albeit a bit confusing gameplay. Would have love to seen some sort of guide or explanation for the game to give some more context. But very cute lil gnome guys, I approve.

Love the idea dude, I think controlling the AI is a bit finicky, and I'd recommend maybe making the upgrade text font/color a bit more legible, but such a cool premise, great job!

Oozes personality! Love the art direction. I think the full screen is bugged on it unfortunately, and also your dance music volume is like a lot louder than your other volumes, small jump scare for me haha. But otherwise very fun game! 

Really fun gimmick! I wish there was a button to restart from the beginning and wipe your time instead of just from last checkpoint. Overall fun time.

Playing this on a trackpad was a challenge lol. I like the make pretend aspect of "oh actually I have" kinda thing, makes me feel nostalgic. Good concept overall, but I did run into bugs, like the boss not attacking or talking and getting soft locked, causing me to restart. Good game!

Presentation is on point here! I think limitation is a bit lacking, but like thats just a nitpick. Amount of content y'all put in here is crazy. Good work!

Very fun gimmick! I honestly loved how many sets of different rules there were. Loved the enemy attack variety as well, great job!

Love the vibes man, presentation wise you nailed it, especially love what you did with the wild west theme. Was wondering where the limitation was but other than that great job!

Really fun time! Definitely challenging but felt very rewarding to beat. Also very impressive you did both art and programming yourself, great work. I think the end with the abundance of wild cards could use a bit work :)

Snake but with a monster truck, love it! Great job!

Really liked the noir vibe of this game compared to all the other vibrant-colored games I've been playing. Really fun puzzles to solve as well, great job!

Really enjoyed the art! Fun game, great job! 

Interesting mechanic that tied in with the theme. Nice work!

Story was really fun to go through, and I really liked the art. Really great job my dude!

Presentation was wonderful and the gameplay was really smooth. Really cool tie between the gameplay and the theme. Good job!

Simple, yet clear artwork that tied closely to the gameplay. Very addicting gameplay nonetheless. Great job!

Really loved the artwork (I can't get over that dino)! Level design was also really neat too! Great job!

This was a really cool twist on the theme that had really great gameplay. Good job!

Very hectic, but a lot of fun! Think it might need a rise in difficulty, but otherwise, I enjoyed playing. Great job!

Thanks for your input! I do agree that it would be interesting to see more levels that took more complex thought in your decisions between ATMs. Thanks for playing!

Yeah I totally agree! Sorry if I made my response seem like I thought you were insulting it, I genuinely love any and all feedback. 

Really liked the physics of the cube, reminded me of a game called Carrion with its mechanic. Only thing I'd recommend is to allow the player to aim with their mouse instead of a keyboard. Otherwise, it's a fun play! Great game!

Thanks for the feedback! Yeah, there have been some that are against the non-connection of ATMs while others are for it, so my team and I will have to do some thinking on that part (we'll also take a look at those saw hitboxes xD). Thanks for playing!