The presentation on this game is great, and I loved the opening story. Also, can't go wrong with a gelatinous cube. When you submitted this to me, you said the controls are hard on purpose, so maybe you can ignore this feedback, but I feel that tying the aiming to the movement buttons makes things difficult in an unfun way. Having said that, once you got the hang of it, swing around over lava was a lot of fun. Excited to see where this one goes.
Play game
Vertical Dungeons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #489 | 3.926 | 3.926 |
Overall | #661 | 3.608 | 3.608 |
Fun | #797 | 3.426 | 3.426 |
Originality | #1258 | 3.472 | 3.472 |
Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a gelatinous cube joined with an adventurer, using the cube's absorption powers and the adventurer's grappling hook. And a lot of the mechanics of the game were inspired by joints also: the rope mechanic is basically joining you with the walls, the main character itself is a bunch of spring joints that move together, and the ammo of your propulsion are the bones of the enemies that joined you. One last thing: aim and movement are joined together as a mechanic, giving an extra degree of difficulty.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.