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Biped Potato

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A member registered Aug 02, 2020 · View creator page →

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its a very fun game and has a very different take on what usually is seen as a reverse tower defense game, this was more like an RTS game but without resource management,the music was fine but it would have been nice to have more feedback on when the player hits the towers so the player can have validation on when they are doing something right.

the art direction for this game is fabulous, maybe consider making a directions screen to explain to the player what to do which was a bit unclear to me at first.

interesting idea and i really like how this differentiates from a classic move the pipe game.  To me though it moves a little too fast for and the ui covers too much of the screen.

this is a pretty unique take on the theme that although simple is very well executed. The music and sound effects all add to the atmosphere while the graphics are easy and simple to understand. I do believe it is a little too simple at the moment and adding some more mechanics will be an interesting thing to see.

Thanks! Its intended but i get how it could be confusing.

its been mostly positive aside from the relative lack of documentation for some tools.

the controls are a little wack but this is by far the most unique idea i've seen, the path finding line is interesting to see and its interesting how its being used in a gravitational environment leading to new game play twists.

ok i really enjoyed this game, i enjoyed playing RTS games as a kid and making concaves and stuff was really satisfying in this game. However i feel if you beat the game too early on you won't be able to utilize any content that you made further in the game.

this was a really fun game that gave me NES vibes. The idea was fun but it moved too fast for me to keep up with.

very addictive and unique movement pattern, i really enjoyed the smart interpretation of the theme as well as the funky music, are there different tracks because i kind of felt like there were two seperate ones that could just be me though.

very addictive and unique movement pattern, i really enjoyed the smart interpretation of the theme as well as the funky music, are there different tracks because i kind of felt like there were two seperate ones that could just be me though.

this is a very unique way to interpret the idea, the execution is a lot more different than a usual place the blocks game. I really enjoyed the game even though it was a tad bit underpolished.

lol thanks that was the vibe i was going for

a very complex and unique game compared to most of the games in this jam which are simple. The music slaps and the artwork is pretty well made too. I didn't know u weren't supposed to kill the knights at the beginning but eventually figured it out once i lost.

at first i thought this was a flappy bird clone, but the movement of the targets and the different speed that the targets move at definitely makes this game a lot more unique in that respect.

The UI design for this game was very unique and i liked the art style for the game. Theme wise this should have been a pretty common submission but after looking at it you took it to a sort of reverse plants vs zombies style game except everyone is an office worker, this is more unique than the usual reverse tower defense. Overall really unique and fun experience.

thanks!

The animations are really satisfying, the music is pretty great and its a nice idea but i had to figure out the controls for myself.

calming music, enticing gameplay, and minimalistic graphics, overall i really enjoyed this one, this could probably be expanded into a really addicitive mobile game. At first i thought that it would just be a golf game but with different sprites, however the sand and water mechanic both logically make sense while also adding lots of depth into the game. Top marks for this one.

unique idea and gives me a space invaders vibe, explosions blocking the way of bullets is not something you normally see in a game. Nice Job! The game was a bit too difficult for someone like me though!

this is a neat game with a cool art style and some really unique controls and mechanics. I dont know if this is a bug but the checkpoints didn't work for me and i always had to restart on the first level. The web build was a bit laggy but overall it was a great game!

i really liked this game, the dialogue gives a whole new depth to the game because of the sheer amount of it, the music was intense and fit the game very well, the artwork was also very crisp, overall this game is very polished and i enjoyed playing it, i do think you could have made some of the weaknesses and stuff more impactful and maybe added a way to find out whats weak against what while in battle, im a little forgetful lol.

the pixel art and the atmosphere of the game is really well done, i especially liked how there were more than one type of platform which helps add that extra depth to the game.  Good job on creating such an extreme amount of levels and content lol. There is a glitch were you get stuck if you make in infinite loop of platforms which i have displayed below other than that this was a really good idea and also extremely well executed.

thanks!

the music was actually really nice, not a huge fan of the mixels with the water ripple and the actual kraken sprite but the gameplay was easy to understand although i thought the people were marine vegetation at first lol.

Neat game, the artwork really helps to sell the whole notebook aesthetic and the ui elements i especially liked due to how polished they were, even the restart mechanic felt good to press although it should probably be reduced in time. Introducing the button mechanic kind of messed up my smooth brain though and i couldn't even get past that level lol.

thanks bro, i was trying something new with the artwork since i usually make pixel art.

lol thanks

grrrrr, yeah this game did make me rage but it was really fun and had lots of juicy effects. I like the simple but polished appraoch that you went for and the starting screen music was really goofy. Its kind of awkward to control with WASD as i could not figure out the difference between W and S. I found i could only really stick to ASD and LeftDownRight. Anyway this game was REALLY polished and fun so good job!

np

Thanks! The background will definitely be considered when making future games! I probably would have more than 3 levels if i hadn't switched tile editors before starting the jam lol(lots of headaches loading them and detecting collision in bevy lmao).

Thanks for the feedback! I usually make pixel art games and wanted to try out a new art style, I will definitely keep the outlines criticism in mind.  I'm glad you liked the 3rd level, unfortunately I was pressed on time and could only make 3 levels :(. I noticed the annoyance of interactions being the same as jump too but I'm really lazy lol.

Lol this game is so funny the archaic dialogue is hilarious, it takes a bit of getting used to and I don't understand why Berrain will randomly move around after a certain time interval but the idea is really unique and well executed especially without a proper editor based game engine. I also made my game in Bevy so its nice to see someone else using Bevy in game jams lol.

I think this is a really cool idea and its impressive that you built the game in LibGDX which is naturally harder than doing something in a game engine. I found the game to be really fun however the boat is a little hard to decelerate. The spirals and different types of ripples are a cool idea but maybe guide the player through what each is good for. Other than that, great game!

thanks!

This is a really fun game that although unpolished was a great idea and was pretty fun to play.  I actually got hooked for a long time and ended up on the leaderboard. One thing that i need to complain about is that the turrets should be shooting at the closest enemies. Near the end i got killed by the enemies because the turrets were firing at enemies that were very far away and were not a threat to me. Also probably make it easier to place things as it gets tiring dragging them when in the lategame you float lots of money and need to defend.

This is a very good idea with juicy sound effects and simplistic visuals. but currently its a bit too hard to control the ball given how you need to switch between them using 1 2 3 4. Pretty much need perfect theory and muscle memory to win, i like the challenge though! Also maybe limit the amount of platforms being places because it looks really jank with an autoclicker lol.

Thanks for playing! Most people dont get very close to 1000 so good job! The water effect was made using some modifications of this tutorial https://m.youtube.com/watch?v=-jA72OSTfwk. The trail effect on the other hand is just a set of descending vertices using unity’s line rendering system being rotated on the 3d axis modifying how they are rendered and where they will be spawned.

The aesthetics and were good and so was the top notch calming music. The control scheme was unique. Although I didn't really like them though guess im just used to WASD movement so i might be a little biased.  It seems more fitting if the character were a spaceship and not a person though but i get where you are going.

This was a very creative game with great sound design and a unique control scheme. Especially loved the touch where you can shoot your own earth so  as no one can abuse spamming 1 2 3 and clicking rapidly. It was really fun utilizing multiple turrets to fire upon the same alien with some nice combo controlling lol.