Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Biped Potato

211
Posts
1
Topics
9
Followers
4
Following
A member registered Aug 02, 2020 · View creator page →

Creator of

Recent community posts

The concept is simple but well executed. Everything works and the game is pretty solid gameplay wise albeit a bit simple.

Thanks!

yeah that's true, I probably should have included more open rooms or adjusted the AI a little better. Thanks for playing the game!

hmmm, I really need to edit the html for the web build lol. Multiple bishops is definitely tough, you actually need  insane reaction time to dodge them. Thanks for playing the game!

This is a very interesting concept, although I feel it could be a bit more polished. For example, the billinear filtering on the evidence sprites should probably be turned off. Additionally, some more guidance on what the player should do to win would probably be helpful. I retired at 218 guesses, I don't know how good that is lol.

yeah it might be a little too hard lol

wow, thank you

Thank you! Glad to see that the art wasn't too bad lol.

thanks a lot! Honestly kind of glad I spent a lot of time trying to balance the game instead of cramming for features and rooms.

Really cool take on the theme, I tried to solve this for the longest time but could not get the right answers. When it says that brute forcing is not possible, does that refer to how there are so many options or that there is something in game which prevents you from doing so? I would also appreciate if there were some indication that I was doing things correct or wrong in the game. Either way, solid game you've made here!

thanks!

Yeah, unfortunately I couldn't find a way to get the web build to fullscreen with the Bevy Engine, I'll definitely look into it in the future though. Thanks for playing the game!

Thank you!

Thanks!

Neat shooter game, I really enjoyed the music and the enemy character designs. I do think the gun could be easier to use because I eventually ran out of bullets after killing about half of the enemies lol.

Nice and simple concept. The game definitely has a unique vibe and atmosphere to it and I also enjoyed the dialogue within the game. There were some times where the game would freeze in the web version and I would have to wait a bit before continuing but that was about it. Nice Job!

Hey man, really like the uniqueness of this game. The isometric view and pixel art are also pretty clean!

I read that the theme was not mandatory to follow so I chose not to really incorporate it directly into the art style of the game. I just felt that I couldn't actually make good enough "mystery" themed art with my limited artistic talent lol.

https://biped-potato.itch.io/box-labyrinth

I'm really digging the ambience in this game, but I do think the controls were a bit strange to understand if you didn't click to the menu for the help screen. Additionally, I think there should be some way to more clearly tell the player what to do to progress as I often got stuck throughout the game. Nice work on this game!

I'm really digging this art style man, also the music is really chill. One thing that I ran into was that when I flipped the character sprite it kind of offsets a bit too much and caused me to have to readjust which was a little bit frustrating. Nice work on this game though, I enjoyed it.

You have a very cute art style! People have mentioned this but some of the sprites look weird because they are not all scaled the same, this is what we call mixels and generally should be avoided unless it is being used for some design choice. Congrats on finishing the game jam!

Was a little confused on why I couldn't move as the detective at first until I realized that was the whole gimmick lol. I think working on polish would be a good next step for this game.

Thanks! I was actually really scared that I made the game either too easy for skilled players or too hard for more casual players. Glad that you thought the balance was good. Congrats on 3100!

its a very fun game and has a very different take on what usually is seen as a reverse tower defense game, this was more like an RTS game but without resource management,the music was fine but it would have been nice to have more feedback on when the player hits the towers so the player can have validation on when they are doing something right.

the art direction for this game is fabulous, maybe consider making a directions screen to explain to the player what to do which was a bit unclear to me at first.

this is a pretty unique take on the theme that although simple is very well executed. The music and sound effects all add to the atmosphere while the graphics are easy and simple to understand. I do believe it is a little too simple at the moment and adding some more mechanics will be an interesting thing to see.

Thanks! Its intended but i get how it could be confusing.

its been mostly positive aside from the relative lack of documentation for some tools.

the controls are a little wack but this is by far the most unique idea i've seen, the path finding line is interesting to see and its interesting how its being used in a gravitational environment leading to new game play twists.

ok i really enjoyed this game, i enjoyed playing RTS games as a kid and making concaves and stuff was really satisfying in this game. However i feel if you beat the game too early on you won't be able to utilize any content that you made further in the game.

this was a really fun game that gave me NES vibes. The idea was fun but it moved too fast for me to keep up with.

very addictive and unique movement pattern, i really enjoyed the smart interpretation of the theme as well as the funky music, are there different tracks because i kind of felt like there were two seperate ones that could just be me though.

very addictive and unique movement pattern, i really enjoyed the smart interpretation of the theme as well as the funky music, are there different tracks because i kind of felt like there were two seperate ones that could just be me though.

this is a very unique way to interpret the idea, the execution is a lot more different than a usual place the blocks game. I really enjoyed the game even though it was a tad bit underpolished.

lol thanks that was the vibe i was going for

a very complex and unique game compared to most of the games in this jam which are simple. The music slaps and the artwork is pretty well made too. I didn't know u weren't supposed to kill the knights at the beginning but eventually figured it out once i lost.

at first i thought this was a flappy bird clone, but the movement of the targets and the different speed that the targets move at definitely makes this game a lot more unique in that respect.

The UI design for this game was very unique and i liked the art style for the game. Theme wise this should have been a pretty common submission but after looking at it you took it to a sort of reverse plants vs zombies style game except everyone is an office worker, this is more unique than the usual reverse tower defense. Overall really unique and fun experience.