Hi, really appreciate that you enjoyed the gagme. I'm fine with you looking through the repository but just keep in mind that some of the code in that repository might not be the greatest to learn from considering I wrote a lot of it in a rush lol. Also the fact that this is my first time using raylib to make a game so I could be doing some unconventional things in the code...
Biped Potato
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Very creative and surprisingly satisfying to play. I can see potential for this to be a very addicting type of game although I couldn't completely get used to the control scheme(maybe if we used for example A+D to rotate and Arrow Keys to move the block it would be more intuitive than having all the controls on the left of the keyboard). I feel like the panning on the music is a bit too much but what do I know about music lol, besides the panning I really enjoyed the music and sound effects. Very solid entry imo.
I might be stupid because I didn't know that you could push the normal blocks and died like 3 times trying to get past the first wave lol. I do think(like others have said) the fire block is a little bit of a double edged sword but I think with the implementation of some other "hex" spells and more balancing this could be a really great game. Really enjoyed the art style too.
Pretty fun game. I guess adding bombs to already addicting game is a pretty fun combo. So I don't know if this is intentional but is it possible to lose in casual mode lol. I guess there kind of is always a move between bombs and also having more permutations with a hex grid. Puzzle mode is a bit more balanced with a smaller grid. I think this submission is very creative!
This is a very interesting concept, although I feel it could be a bit more polished. For example, the billinear filtering on the evidence sprites should probably be turned off. Additionally, some more guidance on what the player should do to win would probably be helpful. I retired at 218 guesses, I don't know how good that is lol.
Really cool take on the theme, I tried to solve this for the longest time but could not get the right answers. When it says that brute forcing is not possible, does that refer to how there are so many options or that there is something in game which prevents you from doing so? I would also appreciate if there were some indication that I was doing things correct or wrong in the game. Either way, solid game you've made here!
I'm really digging the ambience in this game, but I do think the controls were a bit strange to understand if you didn't click to the menu for the help screen. Additionally, I think there should be some way to more clearly tell the player what to do to progress as I often got stuck throughout the game. Nice work on this game!
its a very fun game and has a very different take on what usually is seen as a reverse tower defense game, this was more like an RTS game but without resource management,the music was fine but it would have been nice to have more feedback on when the player hits the towers so the player can have validation on when they are doing something right.
this is a pretty unique take on the theme that although simple is very well executed. The music and sound effects all add to the atmosphere while the graphics are easy and simple to understand. I do believe it is a little too simple at the moment and adding some more mechanics will be an interesting thing to see.











