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This is a very interesting concept, although I feel it could be a bit more polished. For example, the billinear filtering on the evidence sprites should probably be turned off. Additionally, some more guidance on what the player should do to win would probably be helpful. I retired at 218 guesses, I don't know how good that is lol.

Thanks, yeah, it's set to nearest project wide, but apparently shaders don't respect that, and I was using them pretty extensively. I have a fix for it though that I'll put out post jam. Thanks for the score info =]. I know the game too well, so I can't really say what a good score yet is either, especially on a single run XD. I think 65 should be doable though once you lock down what the clues mean. 

I'd like to get a par score system in place so that each time though has three possible outcomes (promotion, demotion, retry) to give it a proper difficulty curve (and encourage improvement). I think that should make it into my post jam version also, assuming I figure out what those numbers should be XD.