I still play (the 1982 game) Paratrooper at least once a week XD. Your chrono time seems actually harder than the bomb runs, especially when you get to three hands. In 9 minutes of playtime I got a high score of 603, which seems pretty good considering how heavily you lowered the point totals (compared to Paratrooper), so I'll leave it there. Nice to see another remake of that game type.
GameCarpenter
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Fun game, beat it. It's quite useful to allow pawns to queen so you can kill them (and earn health). My only real complaint is that it can be very difficult to see if the piece you are damaging is going to attack you (the two types of blinking, and the way they interfere with each other.) You could prioritize the attack animation over the blink animation, or choose a different way to display dealing damage.
Do you think so? It's meant to be a program to encourage freewriting, and I find it useful as a prewriting exercise myself to get me into the right mode. It does save the text for use later if you actually manage anything meaningful, but I wouldn't really expect much XD.
I could see it either way - I wish I could dual-list it, I think I had it listed as a game initially. Ultimately I think it's a better as a tool (has better utility) than as a game (entertainment value).
After reviewing current usage, I decided to drop the utility tag. While I feel it's definitely in the category of tool - as it's a specialized text editor designed to enable writing, it certainly isn't designed for any kind of system management usage.