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Really nice to have some non-standard movement mechanics in there, fits the 'weird space location of the future' vibe. The 3d bg visuals are cool, but... I would rather have a better view of the action / text. Even a simple camera jump in tight and out when you click on a level / email would have been really nice. 

The ending stuff is fun, if super sketch XD. As someone who usually does all my own everything, I feel you on the creative side. Sure there's a lot of free assets you can grab, and they will probably be better than whatever you can make in the time left over after coding a game and designing levels - especially if you end up giving yourself a four hour clock.

If you've worked with them before, you can put together a nice static star field pretty quickly in godot using a texture rect you assign high frequency noise to (by selecting a noise texture (fastnoise), and a cut off shader that turns anything below a certain threshold to black.

Godot Starfield Example

Godot Starfield Example
Not quite sure how that would translate to 3d, but I imagine you can do something similar there.

Actually, you could just use the color ramp for that... Guess I've been doing too much with shaders lately XD.

(+1)

So this game is a prequal of sorts of my main project. It takes place over the development of VIRGO. Who is an important Character in it. So all the graphic ideas, besides the 3D stuff, is from that. I do agree with a lot of what you say though, I wish I could have added everything I wanted, maybe Ill make it a DLC later. But yeah the stars look awful, their texture is taken from my main project, I wanted it to have the same feeling, just came out ugly though. But yeah how you would do it where it looks nice is a skybox!