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(+1)

Yeah, I was considering putting in a limitation to the number of guesses on a stage, but I ended up going with a guess counter instead because of time constraints. The 'correct' locations are quite a bit different graphically, but they should also play a sound effect. I do have a random sound that sometimes goes off when you open a 'wrong' clue as a surprise, but it's only at 10%,, so maybe a bit too low.

Ah! I get it. great job nevertheless... You can also rate my game if you want