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A jam submission

Vertical DungeonsView game page

Hardcore platform speedrunner about a gelatinous cube that ate an adventurer with a grappling gun.
Submitted by Facucan — 29 minutes, 18 seconds before the deadline

Play game

Vertical Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4893.9263.926
Overall#6613.6083.608
Fun#7973.4263.426
Originality#12583.4723.472

Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a gelatinous cube joined with an adventurer, using the cube's absorption powers and the adventurer's grappling hook. And a lot of the mechanics of the game were inspired by joints also: the rope mechanic is basically joining you with the walls, the main character itself is a bunch of spring joints that move together, and the ammo of your propulsion are the bones of the enemies that joined you. One last thing: aim and movement are joined together as a mechanic, giving an extra degree of difficulty.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 78 · Previous page · First page
Submitted

The pixel art presentation is really well done and although the controls are a bit messy, the gameplay is energetic and interesting. Very good game!

Submitted

I think the control for the grappling hook is a little too hard but I can see how the mechanics combined can make for very fun game. The slime physics based player also makes it interesting even though it sometimes makes movement unpredictable.

Submitted

Great visuals and movement feels very nice but I would like it even more if aiming was with the cursor. Very good game overall!

Submitted

Very fun slime and grappling hook mechanics. Challenging and overall an awesome game : )

Submitted

A little too difficult for my taste, but I liked the gameplay!

Submitted(+1)

This is very difficult and the powerup totems aren't very descriptive.

Developer (1 edit)

haha yep, it is very difficult indeed, first time I finish a game and super underestimated the time required for level design and balancing :/
I will upload a new version soon tho, I'll let you know!

Submitted(+1)

Love the music and general vibe of the game.  The physics can get a bit finicky and I got stuck in a rock somehow at one point. Overall, good job, I had fun with this one!

Developer

hahaha im clueless about how in hell fix the bug of getting stuck on rocks, but somehow i will have to, its super frustrating.

Thanks for the feedback!

Submitted(+1)

Good points:
Nice idea
Wonderful work with physics
Great visuals, simple, but readable

Points of improvement:
Stability, of cource) 
Physics bugs
Leveldesign. Some of the map parts feels absolutely unfair, when you cannot do anything, if you missed once.

Developer

Thanks for the feedback. I agree with you with the points of improvement. Believe it or not, the level was even harder, luckily my girlfriend tried it a couple minutes before submission and made me fix the most troublesome parts. Its really challenging to balance a game that you have been practising for hours and hours haha

Submitted(+1)

Thats normal) On my first jam I made a level for our platformer, the, players divided by two categories: ones, who wasn't able to finish, and others, who found an hole in wall and skipped nearly half of the game!) It's very important to give prototype on playtest to absolutely not involved people, that brings really fresh look)

Submitted(+1)

The rope and slime mechanics are really cool I hope to see more in the future :)

Developer

Yeahhhh. Its my first finished game (I obligated myself to participate in order to finally finish one haha). But I will definitely polish it and try to release as a full game, with some more levels

Submitted(+1)

Nice game! I think the controls could use some improvement and the game also froze on me after a bit. It was still fun though.

Developer

Thank you!! Froze like broken forever? or just the not-so-smooth-transition from tutorial to level?

Submitted

Froze forever in the middle of the tutorial :( Had to restart it to play again. Not sure what caused it.

Developer

hmmm, weird. well, if it ever becomes more than a jam game I will have to see what happened haha Thanks for the feedback!

Submitted

I hope it does become more than a jam game. What you made so far is already really good :D

Submitted(+1)

I love the concept and the art, though I had trouble with the controls the game's fun once I got past that

Developer

Thanksss!

Submitted(+1)

Great game, even greater visuals! The mechanics are well crafted, it is funny yet engaging to play :D Great job :)

Developer

Thank you, truly!

Submitted(+1)

Godd art work, but I had some difficulties to handle the movements control

Developer

Yeah, I think they can be improved. Sleep deprivation keep me from realising that by myself hahah. Thanks for the feedback!

Submitted(+1)

Amazing presentation and a genuinley fun game! The movement controls might need a little work but other than that, great work for 48 hours!

Developer

Thanks!! the art for the "intro" is from @bordercoli, she does truly amazing things!

Submitted(+1)

Good game and art work. Same button for both aiming and moving makes controlling quite hard.

Developer

Thanks! I am afraid that it was too much difficulty for a jam game and with a progression not soft enough, but well, a lesson for the next one!

Submitted(+1)

I like too much the rope mechanic and the square movement is funny haha 

Developer

hahaha thank you! the cube is made of 5 rigid bodies with spring joints modifying a sprite!!

Submitted(+1)

The blob's rolling animation is really chunky and has a good feel, and I'm in for any game where you swing on a grappling hook (which has made this Jam a blast for me)

Developer

Thanks!! yes, it was a cool topic, lot of great ideas also!!

Submitted(+1)

Reminds me of the classics I would find on coolmathgames, very good and job well done.

Developer

Thanks!!!

Submitted(+1)

The good:

Controls are fun if you figure them out and the visuals are pleasing. Also eating people with a cube and not slime. I think gelatine cubes are not getting enough attention compared to the slime.

The bad:

The game breaks if you exceed some ludicrious speed, speedrunning potential ruined :< but actually there are some problems with the collision when pulling yourself with the hook. 

Other than that a very solid entry, though I'm very disappointed that you're not EATING the guy with the grappling hook but just pick it up. 

Developer(+1)

Thanks for the feedback! Yeah there is a lot of room for improvement, I will get to it as soon as I have time. First jam and it was not easy to schedule my time correctly

(+1)
a very original and entertaining game idea
Viewing comments 20 to 1 of 78 · Previous page · First page