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Thanks for the feedback. I agree with you with the points of improvement. Believe it or not, the level was even harder, luckily my girlfriend tried it a couple minutes before submission and made me fix the most troublesome parts. Its really challenging to balance a game that you have been practising for hours and hours haha

(+1)

Thats normal) On my first jam I made a level for our platformer, the, players divided by two categories: ones, who wasn't able to finish, and others, who found an hole in wall and skipped nearly half of the game!) It's very important to give prototype on playtest to absolutely not involved people, that brings really fresh look)