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JhonaMath

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A member registered May 19, 2021 · View creator page →

Creator of

Recent community posts

Thank you for your comment, ewe are working on an update to fix some balance things jaja 

A lot of people got stuck on the owl and other errors haha 


but I really appreciate that you play it! 

I enjoy solving the puzzles, At the begining was hard to understand the world card, I dind't realize that was a wolrd upside down haha

Nice game, I really enjoy it

OMG!! You did it!! That’s awesome, the last puzzle was added to explore the concert of the Rod a little bit more.

I appreciate that you k like the design of the bosses, we gave out best there haha


I totally after with you about the Music, I think the balance and the level of “invisible” help for some actions, like hitting the thunderbolt to make it feel less unfair, but those were things that we couldn’t fix and review a time

The Balance and timings ease a challenge to be honest!


thanks for playing again, I will try your game!

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haha that is cool, I will try yours!! 

Oh I was trying to keep all the bosses balances and it was complicated with the timeframe, I would day that we under estímate the complexity of doing a boss rush haha


thanks for playing!

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hey! Thanks for playing, you will get the Rod after the first boss, you don’t need the attack for that one, it is to explain how to dash, after that boss you will receive the Rod 


Thank you for giving it a change again 😁

Great idea, trying to accumulate unluck to avoid winning.


The only think is that I was in trial #12 and I was with 0 of luck, and I keep it like that fo a couple of trials, the game ends wen you heat?

At the beginning that took me a couple of try to understand the mini games, but then I realize the objective, the one that was challenging was the card picker and the date picker, clever options. The others minigame I got enough previous time to see the answer and rush the correct pick.

But it was made in 10 days so, it was great, the art was nice

Nice game

The art is amazing, you made a good job with that.

The idea minigames like undertale was nice, I think a had a small error after my first figth, the screen turned black and the game restarted.

But again, the art is great

I like the art of the game, and it seems very polish. I like the idea of a maze in a Gameboy. I like the ending.

Nice Job!

I like the art of the game, and it seems very polish. I like the idea of a maze in a Gameboy.
I like the ending.

Nice Job!

🎮 Quick Summary

From Up A Lightning is a top-down boss rush created for GBJam 13 in ten days, with the same restrictions as the original Game Boy:

  • 🎨 Only 4 colors

  • 📺 Resolution 160×144

  • ⌨️ Simple controls (WASD to move, L to dodge, K to attack)

You play as the unluckiest soul alive—every lightning bolt in this endless storm is hunting you. Your only hope is a rusty lightning rod: plant it to survive… and turn each strike into a weapon against the bosses that rule the wasteland. ⚡🤖

You have to fight agains different bosses using the lightning and your rod as your weapon. This si a prototype with 4 bosses, and we try to polish the most that we could in the timeframe.

Hope you enjoy!!

📸 Screenshots / GIFs

🔗 Link

From Up A Ligthning


✨ Credits

Created for GBJam 13
By @Crull & @JhonaMath

what a shame 😆

You have a button to respawn, it is on the pause menu!!


Thank you for playing! I really appreciate it! 

Good concept, I like your pallete and idea! Fish vs Crows haha

Well done! The only thing I would suggest is to reduce the amount of text and avoid over-explaining. After I picked up the battery the first time, I understood that it was meant to get more light.

Other than that, great job! It's impressive how you managed to create the light effect with only four colors!

I love your art style; the palette is amazing, and the concept is great—especially the custom selector, haha.

I also feel like I'm really inside a Game Boy, so you did a great job with that!

However, I think you should explore your gameplay mechanics more. Just walking around can be interesting, but you need to add something extra. For example, you could introduce new elements like running from a ghost, but none of the characters reacted to my presence.

That’s my feedback—great interpretation overall!

You got the true ending! That it nice haha It is not as easy!

thank you for playing and enjoying the game :)

It is nice to heard that! Thank you too much for playing and sharing your thoughts :) 

we saw yhe progress of your game when you share it, I thought that was a wonderful style.

The only think as feedback, I didn´t understand the scare bar at the beginning, I saw it started growing when the door eat me, but then I suddenly lose, because I was too scary.

After that, I think this is a great game. Congratz

Yeah, I think that maybe I should add other place to remember the player that mecanic


Thank you for playing and your comment!

That is a good idea, sometimes it could be a little bit slow! Thank for playing!

Hey, I like the idea! You made it in GB Studio? That must have been tough, haha.

I like the graphic design, but I noticed some double pixels in your artwork. Maybe without those, your game could have an even better look!

Congratulations on making this game! I don't have a real Game Boy to test it on, haha.

I would love to have some sfx or music.

Also putting the controls in the descriptions would be good. I tried all the buttons in the second minigame to understand haha

Nice graphics btw

I like the idea of a tower defense like this. I would like to explore more the mechanics. I have all the items available to buy at the beginning, maybe somethig to teach me how to use each of them, or different effects. 


I got an error, I was close to Halloween, and when I press M to skip to halloween I couldn´t remove the modal because it was already halloween. So I couldn´t see what was happening haha


I restarted and it works. I like the idea and the GB souls is there, very good sprites btw! Congrats!

This game is amazing, the graphics are amazing, you just use the jump as mechanic and you create a wonderful game, congrats! for sure one of the best games that I play in this jam

Did I say that the graphics are amazing? Yes I did haha

This  game has great ideas, like the worms, I love the dialogs haha

The movement is too quick for me, and in the level design try to be nice with the player, not easier, but nicer with them to avoid frustration haha. 

Also something that helps me a lot to the level design, was to avoid creating level just with squares rooms, with some irregular forms you will get more impressive levels

I like the graphics and the secondary theme is there everywhere. You told me this was your second game, you are doing very well!

last minute changes saved the world more than one time haha


I will try your game today and I’ll give you my opinion, the graphics call my attention 

You have a good point! I tried to design the levels in a way that lets the player learn the mechanics without explicitly telling them, though sometimes I could add a couple of hints. On the other hand, I was aiming for that 'big brain' moment when you realize you can use B instead of A, just like you did!

Thank you for playing—I really appreciate it!

Thank you for playing! 


I'm thinking about that error, I never do 'death_count--' in the code, but this is game development, everything can happen haha 

Did you find the 'respawn' option in the menu? 


One thing I learned: I strongly recommend adding a respawn button in game jams to avoid scenarios like this 😭

Thank you for playing! It is nice to know that you find this game fun :) 

The music is fantastic.

For me, the camera is moving to fast when I change positions between right or left.

But then the control of the caracter is fluid

I clean all the house of this game instead of mine

Nice graphic design! The music is great too!

I would prefer to have more feedback about the ghost position, I cant see it in the floor and then suddenly I die

The graphics are wonderful, and throwing the cain all around the place is funny haha

Thank you for your comment!!

Greate job buddy! I feel that maybe adding velocity with the time, to make it easier at the beginning and harder at the end.

thank you too much for your feedback!! I really appreciate it! 

Nice game

Thank you for this idea!I'm sharing my game :) 

We have 4 rates :( 



The game is like a golf with gnomes, so we called Gnolf :D 

Link: https://itch.io/jam/brackeys-6/rate/1176711


Thank for playing, I hope you enjoy this game :) 

Muy divertido jaja

Me gustaron los graficos y el concepto! :D

Gracias por jugarlo, me alegra saber lo disfrutaste, nos imaginamos en un punto algo como de hasta 4 jugadores con mandos, creemos seria una experiencia genial jaja

Algunos bugs visuales se escaparon si, al momento de hacer el build los vimos, pero ya estábamos en las ultimas horas como para corregirlos 😅

De nuevo, muchas gracias por tus comentaros 😊

Gracias! ME alegra lo hayas disfrutado 😄