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Hellspire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #8 | 3.955 | 3.955 |
| Graphics | #8 | 4.545 | 4.545 |
| Soundtrack/SFX | #11 | 4.136 | 4.136 |
| Overall | #13 | 3.909 | 3.909 |
| Gameboy Soul | #27 | 4.045 | 4.045 |
| Quirkiness | #32 | 3.727 | 3.727 |
| Secondary Theme Interpretation | #75 | 3.045 | 3.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Each floor gives you a new curse, how unlucky!
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Comments
That was cool! The art is charming, and the mechanics are fun. I especially like the combination target gallery and shmup avoidance gameplay; it's very satisfying to do well!
I might have just gotten really lucky, but the final boss felt much easier than the regular enemies. Regular encounters have haphazard movement patterns that can be absurdly difficult to react to at times, especially the floating skull that shoots fireballs.
The soundtrack is awesome! That said, the audio balance is a bit off in places. The regular dungeon music is quite soft compared to the rest of the game. Also, the sound that plays when you choose a curse is really loud; it peaked the audio to +3.5 dB!
All-in-all, great work!
thanks! I appreciate the feedback. The audio is always hard to get right for me, I should probably spend more time on it during jam games. I wanted the final boss to feel difficult enough but not so much that you would die on the last level the first time you encounter it, but it was a bit of a rush to get done in the last day of the jam.
A nice game, I like the first-person perspective.
Excellent art, audio, and combat design!
As others have mentioned it would be helped a lot with some form of map or compass or other device for helping players navigate the dungeon and feel less dumb if/when they get lost. Even something as simple as some specifically placed blood marks on the wall to help people landmark their location in a couple spots would greatly improve the accessibility of the experience.
I quite liked the enemy designs since they all felt unique and challenging in their own way, but once you got used to the enemy patterns they were very beatable with less tension each time.
shame about the softlock on death screen. might have given it another bash if not for that. looks and sounds very authentic. nice work
Impressive game,specially for a jam, congratulations.
The overall presentation is great, I liked specially the enemies design.
One suggestion I would give is some visual feedback on the battles, I wasn't sure I was hitting the enemy at the beginning, I think that was because the arrow disappear after you shoot.
Maybe balancing a bit the difficulty on the first floor because the floating enemy was almost unavoidable (maybe a skill issue though)
Had a lot of fun playing your game ! Really digging the active combat with free aim and dodge as well as the art style ! Would be nice to have some risk/reward systems to mitigate the curses :)
All in all it's a solid entry, congratz !
Not sure how scalable the inverse roguelike progression (the curses) would be in a larger game, but you seem to have made it work great for a jam-sized game.
I'm not the best at dodging (despite playing Monster Hunter; you'd think those skills would transfer lol), but I see the gameplay progression, and I like it.
Definitely not the only first-person dungeon crawler submission (mine included), but this takes the broad principles of dungeon crawlers and runs in a different direction with them.
Great music, great visuals and solid execution with some really fun mechanics. It seems like the game soft locks on web after you die, but that didn't stop me from reloading the page and going back into the tower for more. Thanks for making and sharing your game!
Never played anything like this, so call me amazed. Game got stuck for me on web but I had so much fun while it lasted. This has so much potential for a full game.
Very satisfying to play! Well done!
Simple mechanics well executed are perfect for a jam like this. I feel like this could definitely be polished up to a full game.
I know there are no upgrades because of the theme of the jam, but I think this game would be even better when you could get upgrades through a shop or leveling up.
Nice game, I like the Megaman-style intro moving up a tower. I played the web version because that's what works best in jams, but it seems when you die the game bugs and you have to reload the page.
I find it kind of hard to avoid some of the attacks, especially the flying skull, but that may just be me.
Good stuff! Managed to get to floor 2 but was killed because a wizard kept teleporting on the bottom of the screen and I didn't realize I was getting hurt by touching him until it was too late. Was having a fun time keeping track of the layouts without a map. The dungeon, so far, seemed like it was kept simple enough you could keep track of it without marking it down on paper.
I appreciate it! The wizard enemy was a hard one to balance, I tried giving him a homing attack but it was too difficult. Thanks for playing! I look forward to your dungeon crawler as well
music bangs, and the art looks great (I especially like the reload animations for the reticle and bow)! I could totally see this kind of dungeon crawler existing on the GB, and I like the twist of making it a little bit of a shooter for the battles.
unfortunately I suck lol, my run kept getting ended as soon as I ran into the first dude shooting fireballs. Maybe this is a web bug, but it didn't seem to boot me back to the main menu either when I dies, which was a little annoying.
Absolutely incredible. The amount of polish is crazy. Just missing some sort of map cause I got lost so easily.
awesome dungeon crawler and an even awesomer battle system.
Thanks! I'm glad you enjoyed it
I like the art of the game, and it seems very polish. I like the idea of a maze in a Gameboy. I like the ending.
Nice Job!
Thank you! I'm glad you enjoyed it!
Great game. The art style and the music are very good. I found navigating the maze a bit difficult without a map. I played like 4 times the first floor, but never managed to kill the boss… I found it too difficult.
nevertheless, Well done!
Thanks! I tried to make the maze suitably difficult but I think I need to add a map next time. I appreciate you giving it a go!