Not sure how scalable the inverse roguelike progression (the curses) would be in a larger game, but you seem to have made it work great for a jam-sized game.
I'm not the best at dodging (despite playing Monster Hunter; you'd think those skills would transfer lol), but I see the gameplay progression, and I like it.
Definitely not the only first-person dungeon crawler submission (mine included), but this takes the broad principles of dungeon crawlers and runs in a different direction with them.