thanks! I appreciate the feedback. The audio is always hard to get right for me, I should probably spend more time on it during jam games. I wanted the final boss to feel difficult enough but not so much that you would die on the last level the first time you encounter it, but it was a bit of a rush to get done in the last day of the jam.
crabbethefirst
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I really loved the artstyle and graphics! Unfortunately I could never make it more than 3 rooms on my 10 attempts. I dont know if there was a weapon or something, but if there was I would suggest giving one to the player before the first zombie encounter. Some way to affect the luck would have been cool, maybe a minigame that if you succeeded gave you a better chance of winning, but for 3 days this is quite impressive, especially the awesome art!
I really enjoyed this! It was cool to see a fully fledged deck builder made for the jam. The card battler mechanics are simple enough to believe that they could have been on the gameboy but complex enough to have strategy involved. It was a bit tough to figure out at first but definitely helped by the tutorial cat. Overall was a great game!
I really enjoyed this! A great dungeon crawler that suited the theme really well! I was a bit confused about how objects seemed to follow you around at first, but I got used to it. The only thing I would have changed would have been making objects visible one block ahead of the player like the walls, so it doesnt look like they are warping at you. (I understand enemies jumping out from the shadows.). Overall I really enjoyed it even though I couldnt beat the final boss after like 6 tries haha. Awesome entry!
Thanks for the feedback! I actually havent played links awakening for the gameboy just yet, I mainly based the artstyle and gameplay off of pokemon, but im glad it was nostalgic for you! Sorry about the bugs, its my first time using godot and also ym first time makinga dialogue system.. so there where some issues
I LOVED the art and music for this!! The boss at the end took me by surprise! (in a good way :D) and the gameplay was simple enough to understand and easy to pick up. I loved how there was no dying, kept me engaged and entertained. (P.S if it works, there is no such thing as bad code, dont put yourself down in the credits :( You all did an awesome job!)
I really loved the art style and sounds! feels like a really old pc or playstation game! The mythology elements you added in where really nice as well! Love myself an ancient god based puzzle. Janus really captured the feeling of a greek or roman god as well, with the animal riddles and almost nonchalant manner, well done!



