that was my dad
sambskn
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Recent community posts
Banger, hits on a lot of fronts for me - I like the shooting/luck based battle elements, the vibe of all the monster names and text is great, especially the little quips popping up from my character as I'm exploring. Love the bass tones you're using on the OST too, sounds in general are :chefs kiss:. Graphically too I'm impressed that you got something so readable and clean and at least made it look like it kinda was within the game boy limitations if you know what I mean. The purple color scheme feels very appropriate too. I will say tho I had a little trouble reading the map but that's a pretty minor gripe.
The classic metroidvainia oops no powers gambit works pretty well with the game theme. Graphics and presentation is choice - even just the wrapper around the game is a pretty impressive little achievement. The music is catchy and spot on with the Gb chiptune vibes, and Iiked the traversal and progression of getting power back (though I should have read the whole thing below the game first to understand them better lol)
ty! got real antsy to start using some gb camera assets after copping one of these bad boys (very good for gb camera picture extraction), and this jam was a great excuse.
also I just updated the game page with a light walkhrough to help see most of the content - that might help you see some sumo lol
we love to see a vampire survivors like where the dev recognizes the gospel of 'thing rotating around you' being the best type of weapon.
tricky to stay alive during the early parts! that combined with some of the more lackluster upgrades really contributed to the 'unlucky' feeling haha - and not in a bad way either, I liked the challenge, and it made the payoff of becoming a bat ball of death later even better. some sfx and some little secrets in the map and boom you got a stew going here
thank you comrade id like to thank the free vst plugin 'codec' by lese that lets you cram whatever sounds into tiny bitrates, would recommend!
was already hooked with the amazing intro cutscenes and the overall tone, but the gameplay was a nice hook, just difficult enough imo, this is the first one where I feel like I really gotta download the gbc rom and play it on the real thing (in hopes that maybe I'll be better and can get all the way to the end lol)
this hits on all fronts for me, super clean look and such expressive art. I like the wario-ware like games, they're all fun little surprises (find your outfit got an audible chuckle from me haha). very thankful too that the game is nice with the game over/checkpoints. all together it feels very polished! Oh, I also loved the music, very catchy little hooks and extremely gameboy core!
A little more atari 2600 than gameboy haha but still a very unique feeling game that gets a significant amount of characterization with pretty simple graphics. I was really trying to get the whole thing figured out but eventually gave up, the jumping was a little tough to get right and it was painful to go back to the start every time. If the chair things were checkpoints it would help the pacing a lot imo
very relatable and it benefits from the frank and personal tone. i think it's an interesting look to go for the more 'hand-drawn' look on a gameboy too. I think the sound track is a really nice loop too, it fits the tone of the game well.
always worth not doing the big game over as long as there's still things to do like make tiny gameboy games and playing the tiny gameboy games of others. stick around! our work isnt done here yet! :)
goty 2025 dont @ me
not sure if i will ever see the end of this game but ive been very delighted and intrigued with each bit of dialogue, character art, sound/noises/etc.
was worried at first that id never ascend to a higher station and see other colors - imagine my joy awaking as a crablik! incredible!
hard to pick a favorite part but i do love the line about burgers and the sluglik description a lot. The sluglik visuals/experience/lifestyle might be the best part actually.
The unlucky wave concept took me a few runs to fully understand, but it is a cool addition to this kind of shooter. Interesting to get cards like one that adds to all stats when unlucky, and in general it felt like there was some fun variety with builds.
I like the use of the shifting colors with each level too, I think that along with the well paced/consistent sounding music really helps to give some drive forward and a desire to see the whole thing.


