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sambskn

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A member registered Apr 10, 2018 · View creator page →

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that was my dad

Fun puzzle game and while there's def an obvious comparison to be made to games like Baba is You, I think this game does something interesting and unique with the story between the levels with the fortune reader. Impressive to pull off for a game jam!

Banger, hits on a lot of fronts for me - I like the shooting/luck based battle elements, the vibe of all the monster names and text is great, especially the little quips popping up from my character as I'm exploring. Love the bass tones you're using on the OST too, sounds in general are :chefs kiss:. Graphically too I'm impressed that you got something so readable and clean and at least made it look like it kinda was within the game boy limitations if you know what I mean. The purple color scheme feels very appropriate too. I will say tho I had a little trouble reading the map but that's a pretty minor gripe.

The classic metroidvainia oops no powers gambit works pretty well with the game theme. Graphics and presentation is choice - even just the wrapper around the game is a pretty impressive little achievement. The music is catchy and spot on with the Gb chiptune vibes, and Iiked the traversal and progression of getting power back (though I should have read the whole thing below the game first to understand them better lol)

ty! got real antsy to start using some gb camera assets after copping one of these bad boys (very good for gb camera picture extraction), and this jam was a great excuse.


also I just updated the game page with a light walkhrough to help see most of the content - that might help you see some sumo lol

i brute forced my way through the game to the end before realizng there was the quick fall feature, that wouldve made it easier lol. very charming art and presentation!

as soon as i saw the climbing over a ledge animation i knew i would be ride or die for walter

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then i later abandoned him after I couldn't swing the wall jumping consistently enough oh well haha

beautiful visual treatment here! 

fun quirky time, at first i was confused as to why this coworker would walk up to the break room, unlock it, and then ask me to go inside and get their coffee but i understand their hesitance now lol they were just being careful. I like the deadpan way the characters deal with whats going on

we love to see a vampire survivors like where the dev recognizes the gospel of 'thing rotating around you' being the best type of weapon.


tricky to stay alive during the early parts! that combined with some of the more lackluster upgrades really contributed to the 'unlucky' feeling haha - and not in a bad way either, I liked the challenge, and it made the payoff of becoming a bat ball of death later even better. some sfx and some little secrets in the map and boom you got a stew going here

i just checked with monty and he said he loves you too, thank you for playing

thank you comrade id like to thank the free vst plugin 'codec' by lese that lets you cram whatever sounds into tiny bitrates, would recommend! 

such praise! thank you for playing and i commend your preperation yourself up for success with the set/setting, so important!

thank you! i started going low brow and the little 14 year old devil on my shoulder just took over 
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unrelated i had not heard the word 'barmy' before and when i googled it the first definition was 'full of barm' thank you google lol

was already hooked with the amazing intro cutscenes and the overall tone, but the gameplay was a nice hook, just difficult enough imo, this is the first one where I feel like I really gotta download the gbc rom and play it on the real thing (in hopes that maybe I'll be better and can get all the way to the end lol)

the vibes here are very cute and its hard not to like! the music is straightforward and pretty catchy, and after I got used to the controls it was fun to double jump around blasting draugr. best part imo was a bunch of the draugr going lemnings mode off the cliff at the end 

prayers up for chris

I like the spelunky-like vibes here, an already unlucky game to start with lol. I was really impressed by a lot of the vfx like the particle effects that some of the blocks have when they're mined

reminds me of snake eater a bit the way the music comes on during the long ladder climbs haha
I like the atmosphere that gets established during the opening scaling of the building a lot.

this hits on all fronts for me, super clean look and such expressive art. I like the wario-ware like games, they're all fun little surprises (find your outfit got an audible chuckle from me haha). very thankful too that the game is nice with the game over/checkpoints. all together it feels very polished! Oh, I also loved the music, very catchy little hooks and extremely gameboy core!

A little more atari 2600 than gameboy haha but still a very unique feeling game that gets a significant amount of characterization with pretty simple graphics. I was really trying to get the whole thing figured out but eventually gave up, the jumping was a little tough to get right and it was painful to go back to the start every time. If the chair things were checkpoints it would help the pacing a lot imo

Love this, couldn't stop slamming that a button near the end lol. Art is mad cute and I like the 2048/threes-combining of cards

Excited to dig into this more - i think I may have trapped myself in the mines lol, the look and feel is great, and we always love some zelda 2 vibes!

I dig the twist on RPG mechanics (though i promise i use a damp wipe all the time on dustbunnies I swear it works lol). Needing to panic clean really is an unlucky surprise, can relate - I do worry for Zack already knowing the word waifu at his tender young age lol.

interesting little demo! really charming and simple graphics too, I especially like how the rain effect was pulled off.

yeah tbh i got back to actually doing my day job after I couldnt find the last mirror shard haha - i was so close!

yes he is :) thank you for playing

I like this little adventure! It's pretty impressive how much you were able to get in here! I think my favorite moment was unlocking the yarn ball and understanding how it worked

very relatable and it benefits from the frank and personal tone. i think it's an interesting look to go for the more 'hand-drawn' look on a gameboy too. I think the sound track is a really nice loop too, it fits the tone of the game well.


always worth not doing the big game over as long as there's still things to do like make tiny gameboy games and playing the tiny gameboy games of others. stick around! our work isnt done here yet! :)

thank you for your service 🫡

the intended experience! we love to see it. Gonna be real with you though I was also repulsed with myself around the 40th time I typed the word piss

thank you for playing! Please forgive Monty’s French spelling btw, he’s actually just a dog and he has not yet had the chance to summer in south France!

great back of the quote, will use this for the game of the year edition ty

Cool little vibe, and it makes sense to chop blackjack more in less in half for the gameboy experience too!

I like the art! A little rough to roll the dice all the time but a cool idea!

cute art! I like how the character's art changes as the level goes on too!

goty 2025 dont @ me

not sure if i will ever see the end of this game but ive been very delighted and intrigued with each bit of dialogue, character art, sound/noises/etc. 

was worried at first that id never ascend to a higher station and see other colors - imagine my joy awaking as a crablik! incredible!

hard to pick a favorite part but i do love the line about burgers and the sluglik description a lot. The sluglik visuals/experience/lifestyle might be the best part actually.

The unlucky wave concept took me a few runs to fully understand, but it is a cool addition to this kind of shooter. Interesting to get cards like one that adds to all stats when unlucky, and in general it felt like there was some fun variety with builds.

I like the use of the shifting colors with each level too, I think that along with the well paced/consistent sounding music really helps to give some drive forward and a desire to see the whole thing.

Love the vibes, and I like the 'logic' you follow for the different clues. Very charming game!

Got stuck on level 2, but the music and vibe is nice, the chiptunes feel very charming and on brand for the game boy, same with the visuals!

Not quite clear to me how to interact with the items or objects in this maze, I might be missing something tho. The music is a nice haunting vibe.