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sambskn

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A member registered Apr 10, 2018 · View creator page →

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Ah that's disappointing to hear it ended up being such a blocker for continuing, I definitely will consider using that crate - wasn't aware there was a good off the shelf crate like this!

Ahhh I used that for the directional input but not the mouse look - oof, def something to remember next time. Will need to brainstorm how I can test this high fps behavior without upgrading my PC haha. Thanks for playing!

Glad that it came across so well! Definitely a product of the limitations of the jam lol. I hope the next project I make with trenchbroom/bevy doesn't need to rely so much on fourth wall breaking oddness to plaster over the unfinished parts of the game haha.

many such reports!

Ah that would be a good add for the settings! Thanks for giving it a spin!

Cool rat in the basement lol. Don't think I got the 'right' ending but it was a cool little puzzle box experience. The visuals y'all were able to pull off for the jam are really striking and juicy - all of the subtle little shader effects really added to the whole vibe of the game. Great characterization and cool way to get extra mileage out of the single model.

I like the opening of just appearing outside the building too, that and the other locked doors that didn't open helped this feel more like stepping into an odd little pocket dimension where things are just a bit off...

I like the isometric visual treatment, looks very clean. Needing to wait for the impact wave of the hammer was an interesting way (intended or not) to keep me from spamming the hammer

I learned at least a little bit about making PadKaphrao! The timing was a little tough to get correct though.

Love the voice samples lol, and the dock movement worked pretty well! I don't think any thing happened though when I got all the ducks back to their parents? The cloud rendering was really cool, though I think I needed a bit more light in general, or some other way to locate the last few birds. Altogether a cool jam project!

Very cool came idea, really cool use of simple assets to make a compelling experience. Also definitely well suited for your audience of other bevy devs haha

Nice fun time! Had me wanting like 1-2 more levels at the end! I liked the twists of the last level, and generally got a good chuckle out of the game and the messages up top. I think it all felt pretty on brand for the theme too!

FWIW the web build didn't work for me but the windows exe worked fine.
Love the art style you were able to achieve for the jam here, it looks really clean and cute. I particularly loved the way the rat looked as you jump, the way it's body follows the arc of the jump looks really satisfying. In general the movement was pretty satisfying to use, and I could definitely see an expanded version of this game with some more levels. 

I feel like the rat movement system here is really sick and the other elements of the game could be beefed up more to highlight it (obviously more of a full project thing than a jam thing lol). Like it would be sick if you had to 'capture' the other rats by encircling them or something, maybe you get longer each time you eat a rat like in Snake? (I noticed I got faster if I ate chees but I couldn't tell if my size was changing)

Anyways, pretty fun little arcadey game even in this form, thanks for making it!

I like what you were trying to go for with the world falling apart and flying at you, I think it just needed a bit more time in the oven. I do like the SFX choices and the BGM tho, and I did win, even if it meant "accidentally" clipping outside of the room and avoiding all the boxes that way haha

Great consistency in tone with the art and feel of the game. I enjoyed trying to figure out the rules of the playspace (like what shots would bounce off and what they wouldn't) and that was interesting to figure out how to manage. 

Minor notes: could be helpful to make the aiming reticle stand out a bit more color wise, and it would be helpful to maybe have an 'enemies remaining' counter onscreen or something?

that was my dad

Fun puzzle game and while there's def an obvious comparison to be made to games like Baba is You, I think this game does something interesting and unique with the story between the levels with the fortune reader. Impressive to pull off for a game jam!

Banger, hits on a lot of fronts for me - I like the shooting/luck based battle elements, the vibe of all the monster names and text is great, especially the little quips popping up from my character as I'm exploring. Love the bass tones you're using on the OST too, sounds in general are :chefs kiss:. Graphically too I'm impressed that you got something so readable and clean and at least made it look like it kinda was within the game boy limitations if you know what I mean. The purple color scheme feels very appropriate too. I will say tho I had a little trouble reading the map but that's a pretty minor gripe.

The classic metroidvainia oops no powers gambit works pretty well with the game theme. Graphics and presentation is choice - even just the wrapper around the game is a pretty impressive little achievement. The music is catchy and spot on with the Gb chiptune vibes, and Iiked the traversal and progression of getting power back (though I should have read the whole thing below the game first to understand them better lol)

ty! got real antsy to start using some gb camera assets after copping one of these bad boys (very good for gb camera picture extraction), and this jam was a great excuse.


also I just updated the game page with a light walkhrough to help see most of the content - that might help you see some sumo lol

i brute forced my way through the game to the end before realizng there was the quick fall feature, that wouldve made it easier lol. very charming art and presentation!

as soon as i saw the climbing over a ledge animation i knew i would be ride or die for walter

--

then i later abandoned him after I couldn't swing the wall jumping consistently enough oh well haha

beautiful visual treatment here! 

fun quirky time, at first i was confused as to why this coworker would walk up to the break room, unlock it, and then ask me to go inside and get their coffee but i understand their hesitance now lol they were just being careful. I like the deadpan way the characters deal with whats going on

we love to see a vampire survivors like where the dev recognizes the gospel of 'thing rotating around you' being the best type of weapon.


tricky to stay alive during the early parts! that combined with some of the more lackluster upgrades really contributed to the 'unlucky' feeling haha - and not in a bad way either, I liked the challenge, and it made the payoff of becoming a bat ball of death later even better. some sfx and some little secrets in the map and boom you got a stew going here

i just checked with monty and he said he loves you too, thank you for playing

thank you comrade id like to thank the free vst plugin 'codec' by lese that lets you cram whatever sounds into tiny bitrates, would recommend! 

such praise! thank you for playing and i commend your preperation yourself up for success with the set/setting, so important!

thank you! i started going low brow and the little 14 year old devil on my shoulder just took over 
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unrelated i had not heard the word 'barmy' before and when i googled it the first definition was 'full of barm' thank you google lol

was already hooked with the amazing intro cutscenes and the overall tone, but the gameplay was a nice hook, just difficult enough imo, this is the first one where I feel like I really gotta download the gbc rom and play it on the real thing (in hopes that maybe I'll be better and can get all the way to the end lol)

the vibes here are very cute and its hard not to like! the music is straightforward and pretty catchy, and after I got used to the controls it was fun to double jump around blasting draugr. best part imo was a bunch of the draugr going lemnings mode off the cliff at the end 

prayers up for chris

I like the spelunky-like vibes here, an already unlucky game to start with lol. I was really impressed by a lot of the vfx like the particle effects that some of the blocks have when they're mined

reminds me of snake eater a bit the way the music comes on during the long ladder climbs haha
I like the atmosphere that gets established during the opening scaling of the building a lot.

this hits on all fronts for me, super clean look and such expressive art. I like the wario-ware like games, they're all fun little surprises (find your outfit got an audible chuckle from me haha). very thankful too that the game is nice with the game over/checkpoints. all together it feels very polished! Oh, I also loved the music, very catchy little hooks and extremely gameboy core!

A little more atari 2600 than gameboy haha but still a very unique feeling game that gets a significant amount of characterization with pretty simple graphics. I was really trying to get the whole thing figured out but eventually gave up, the jumping was a little tough to get right and it was painful to go back to the start every time. If the chair things were checkpoints it would help the pacing a lot imo

Love this, couldn't stop slamming that a button near the end lol. Art is mad cute and I like the 2048/threes-combining of cards

Excited to dig into this more - i think I may have trapped myself in the mines lol, the look and feel is great, and we always love some zelda 2 vibes!

I dig the twist on RPG mechanics (though i promise i use a damp wipe all the time on dustbunnies I swear it works lol). Needing to panic clean really is an unlucky surprise, can relate - I do worry for Zack already knowing the word waifu at his tender young age lol.

interesting little demo! really charming and simple graphics too, I especially like how the rain effect was pulled off.

yeah tbh i got back to actually doing my day job after I couldnt find the last mirror shard haha - i was so close!

yes he is :) thank you for playing