Ah that's disappointing to hear it ended up being such a blocker for continuing, I definitely will consider using that crate - wasn't aware there was a good off the shelf crate like this!
sambskn
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Cool rat in the basement lol. Don't think I got the 'right' ending but it was a cool little puzzle box experience. The visuals y'all were able to pull off for the jam are really striking and juicy - all of the subtle little shader effects really added to the whole vibe of the game. Great characterization and cool way to get extra mileage out of the single model.
I like the opening of just appearing outside the building too, that and the other locked doors that didn't open helped this feel more like stepping into an odd little pocket dimension where things are just a bit off...
Love the voice samples lol, and the dock movement worked pretty well! I don't think any thing happened though when I got all the ducks back to their parents? The cloud rendering was really cool, though I think I needed a bit more light in general, or some other way to locate the last few birds. Altogether a cool jam project!
FWIW the web build didn't work for me but the windows exe worked fine.
Love the art style you were able to achieve for the jam here, it looks really clean and cute. I particularly loved the way the rat looked as you jump, the way it's body follows the arc of the jump looks really satisfying. In general the movement was pretty satisfying to use, and I could definitely see an expanded version of this game with some more levels.
I feel like the rat movement system here is really sick and the other elements of the game could be beefed up more to highlight it (obviously more of a full project thing than a jam thing lol). Like it would be sick if you had to 'capture' the other rats by encircling them or something, maybe you get longer each time you eat a rat like in Snake? (I noticed I got faster if I ate chees but I couldn't tell if my size was changing)
Anyways, pretty fun little arcadey game even in this form, thanks for making it!
Great consistency in tone with the art and feel of the game. I enjoyed trying to figure out the rules of the playspace (like what shots would bounce off and what they wouldn't) and that was interesting to figure out how to manage.
Minor notes: could be helpful to make the aiming reticle stand out a bit more color wise, and it would be helpful to maybe have an 'enemies remaining' counter onscreen or something?
Banger, hits on a lot of fronts for me - I like the shooting/luck based battle elements, the vibe of all the monster names and text is great, especially the little quips popping up from my character as I'm exploring. Love the bass tones you're using on the OST too, sounds in general are :chefs kiss:. Graphically too I'm impressed that you got something so readable and clean and at least made it look like it kinda was within the game boy limitations if you know what I mean. The purple color scheme feels very appropriate too. I will say tho I had a little trouble reading the map but that's a pretty minor gripe.
The classic metroidvainia oops no powers gambit works pretty well with the game theme. Graphics and presentation is choice - even just the wrapper around the game is a pretty impressive little achievement. The music is catchy and spot on with the Gb chiptune vibes, and Iiked the traversal and progression of getting power back (though I should have read the whole thing below the game first to understand them better lol)
ty! got real antsy to start using some gb camera assets after copping one of these bad boys (very good for gb camera picture extraction), and this jam was a great excuse.
also I just updated the game page with a light walkhrough to help see most of the content - that might help you see some sumo lol
we love to see a vampire survivors like where the dev recognizes the gospel of 'thing rotating around you' being the best type of weapon.
tricky to stay alive during the early parts! that combined with some of the more lackluster upgrades really contributed to the 'unlucky' feeling haha - and not in a bad way either, I liked the challenge, and it made the payoff of becoming a bat ball of death later even better. some sfx and some little secrets in the map and boom you got a stew going here
thank you comrade id like to thank the free vst plugin 'codec' by lese that lets you cram whatever sounds into tiny bitrates, would recommend!
was already hooked with the amazing intro cutscenes and the overall tone, but the gameplay was a nice hook, just difficult enough imo, this is the first one where I feel like I really gotta download the gbc rom and play it on the real thing (in hopes that maybe I'll be better and can get all the way to the end lol)
this hits on all fronts for me, super clean look and such expressive art. I like the wario-ware like games, they're all fun little surprises (find your outfit got an audible chuckle from me haha). very thankful too that the game is nice with the game over/checkpoints. all together it feels very polished! Oh, I also loved the music, very catchy little hooks and extremely gameboy core!
A little more atari 2600 than gameboy haha but still a very unique feeling game that gets a significant amount of characterization with pretty simple graphics. I was really trying to get the whole thing figured out but eventually gave up, the jumping was a little tough to get right and it was painful to go back to the start every time. If the chair things were checkpoints it would help the pacing a lot imo



