FWIW the web build didn't work for me but the windows exe worked fine.
Love the art style you were able to achieve for the jam here, it looks really clean and cute. I particularly loved the way the rat looked as you jump, the way it's body follows the arc of the jump looks really satisfying. In general the movement was pretty satisfying to use, and I could definitely see an expanded version of this game with some more levels.
I feel like the rat movement system here is really sick and the other elements of the game could be beefed up more to highlight it (obviously more of a full project thing than a jam thing lol). Like it would be sick if you had to 'capture' the other rats by encircling them or something, maybe you get longer each time you eat a rat like in Snake? (I noticed I got faster if I ate chees but I couldn't tell if my size was changing)
Anyways, pretty fun little arcadey game even in this form, thanks for making it!
Viewing post in Dreams for the Fever Gods jam comments
I've fixed the web build not loading, thank you for letting me know!
I'm glad you liked the body motion, I probably spent a bit too much time making it work ahah. There is something happening to the rat when you eat cheese, but it's a bit difficult see if the rat is aligned with the camera, much easier to see when going sideways.
The game do need more mechanics for sure. I couldn't come up with an idea that would've fit well with the theme, so I instead decided to go for simpler mechanics and focus on learning how to work with 3D assets, animations, sounds, navigation and 3d physics in Bevy.
Thank you for playing the game and the kind words!