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Uncle Bladder's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quirkiness | #117 | 2.714 | 4.500 |
| Soundtrack/SFX | #130 | 2.111 | 3.500 |
| Secondary Theme Interpretation | #145 | 1.910 | 3.167 |
| Gameplay | #156 | 1.608 | 2.667 |
| Overall | #157 | 1.960 | 3.250 |
| Graphics | #161 | 1.910 | 3.167 |
| Gameboy Soul | #165 | 1.508 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
In this sector, things are shifting --- and your luck is scrutinized.
(The game features an 'unluck' meter)
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Comments
Intriguing. A bit inscrutable in parts, but the atmosphere and audio is soothing. Congratulations on the submission!
I really liked this one. It's a little janky, but it's the flavor of janky that I like. In the end, I didn't manage to beat it.
The jumping felt mostly fine to me, but the second double jump did create a little ambiguity for me at times. I think if the second jump had some kind of feedback (like the player sprite changing) it may have helped. That said, it wasn't a major issue for me.
The rain mechanic is very cool, a tight and demanding platformer game where you're passively trying to avoid rain makes for a very interesting dynamic. That said, it is difficult to see over the lighter backgrounds.
While I don't personally mind having to restart the game from the beginning, I would have liked if there were some kind of persistence between lives. Making my way across a bunch of screens with precise, meticulous jumps, only to immediately fall in a pit on the farthest screen I've reached hurt my motivation to keep trying after a while. It made it hard to practice and get better at the really tough parts.
The atmosphere in this game is really cool. It's very strange and surreal, I dig the sound design a lot.
This game was super fun! The jump mechanic feels really unique, the closest thing I can liken it to is a hybrid of flappy bird and commander video from super meat boy. I felt the graphics were really good, I couldn't tell what everything was but it seemed intentional, and everything matched stylistically. I think if the rain were slightly lessened it would be an improvement, as sometimes you just have to wait rather than being able to doge through the projectiles. I got 6 of the collectibles, but after leaving the screen where you go into a small walled off area I got stuck in a wall and was unable to progress. Overall this is one of my favorites of the jam so far, I'd love to see a more complete version!
Haha we almost called the meter in our game "Unluck" as well. I really liked the art in this one, it was a "vibe" as they say - very original. Echoing the other commenter, the jumping physics were somehow confusing. I'd love to see this one fleshed out into a whole creepy world
A little more atari 2600 than gameboy haha but still a very unique feeling game that gets a significant amount of characterization with pretty simple graphics. I was really trying to get the whole thing figured out but eventually gave up, the jumping was a little tough to get right and it was painful to go back to the start every time. If the chair things were checkpoints it would help the pacing a lot imo