I liked this! The knight was quite a bit harder than the bishops, although I think I enjoyed fighting the bishops more. The graphics and sound effects were great. The hard difficulty felt a little too much of a step up, but it could just be a skill issue XD I think maybe if the speed was increased less but you took 2 damage instead of 1 that would be a bit better, as some of the moves felt like they came out too fast to dodge. Great job!
frogsock
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This game was super fun! The jump mechanic feels really unique, the closest thing I can liken it to is a hybrid of flappy bird and commander video from super meat boy. I felt the graphics were really good, I couldn't tell what everything was but it seemed intentional, and everything matched stylistically. I think if the rain were slightly lessened it would be an improvement, as sometimes you just have to wait rather than being able to doge through the projectiles. I got 6 of the collectibles, but after leaving the screen where you go into a small walled off area I got stuck in a wall and was unable to progress. Overall this is one of my favorites of the jam so far, I'd love to see a more complete version!
This was really cool! There was some weird stuff happening with the pixel art where it wasn't really following the 160x144 resolution, but otherwise I thought the art was great, in particular I thought the juggler looked really good. I felt that the jump was maybe a bit too aggressive, the biggest difficulty oftentimes was not jumping into spikes on the ceiling! I like how the music and colors change to reflect the unlucky effect, but I didn't realize what it was doing at first, I think the mechanic could potentially be expanded to also reduce your movement speed and to make enemies more aggressive, that way the effect is more obvious and more likely to mess you up. Good game!
I like the colors, and the UI looks really good in my opinion. This was actually pretty cool, I enjoyed the idea of progressing forward and having to choose between different tiles! That being said, it felt very simple, I think the game would get exponentially more interesting if there were more tile options (maybe a stronger enemy type tile, a food tile that heals a small amount for free, a thief tile that steals your money, a random tile that picks another tile's effect, etc.) Overall, a good base for a game that I could see being really fun in the future, good work!
This game is super fun! I love the music, and Dicky is SO CUTE. The idea of adding the luck mechanic into a WarioWare style game is really cool, I think if this were expanded to include more minigames it would be an amazing game. One thing I noticed on my playthroughs is that it felt a bit easy, I won my first 2 and then went back to see what happens if you lose. I think having a slightly lower average luck per round would help, because I found I didn't need to buy luck very often, making it fairly easy to stockpile money.
This game is super fun! I love the music, and Dicky is SO CUTE. The idea of adding the luck mechanic into a WarioWare style game is really cool, I think if this were expanded to include more minigames it would be an amazing game. One thing I noticed on my playthroughs is that it felt a bit easy, I won my first 2 and then went back to see what happens if you lose. I think having a slightly lower average luck per round would help, because I found I didn't need to buy luck very often, making it fairly easy to stockpile money.
This game was amazing! I played through the whole thing and I particularly thought the temple stages and the lighting effects were really impressive! The music and sound effects were really good and felt a lot like classic gameboy sounds. 2 potential issues i noticed are that you can't return to the menu from the credits screen and that you don't die if you're hit by the boulder while not holding the idol, making the last stage a lot easier.
This was fun, very reminiscent of warioware! my favorite minigames were the card picking game and the mirror smashing one(i think the mirror smashing one would be super fun if there were different styles of mirror that could appear to try and trick you). I found the UI a bit confusing, I didn't notice where heat was building so I didn't know how close to losing I was
