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The Unlucky Cat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameboy Soul | #15 | 4.207 | 4.207 |
| Graphics | #66 | 3.724 | 3.724 |
| Soundtrack/SFX | #78 | 3.069 | 3.069 |
| Overall | #80 | 3.190 | 3.190 |
| Secondary Theme Interpretation | #86 | 2.931 | 2.931 |
| Gameplay | #105 | 2.552 | 2.552 |
| Quirkiness | #123 | 2.655 | 2.655 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
A Black Cat (often seen as unlucky) goes around and helps people fix their unlucky problems! From math always being 13 to a missing goblin bell, you help people with their unlucky situations
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Comments
I like the red color palette and the pixel art of the game I especially like the pixel art in battles. I only got to the second floor before I died and I wish the encounter rate was a bit lower. Overall Fun game.
Nice game. Was fun, Combat was a bit too often (but I guess old games did a that a lot).
Really liked the idea of helping everyone as a black cat.
I like the atmosphere the colors create — great start, I hope you continue working on it.
I am working on a post jam version! check back next week if you want to try it with some of the bugs fixed :)
Unfortunately I was locked out of the second floor after giving salt to the witch.
That was cute! The character and monster designs are quite charming—especially the full battle art, and the story premise is nice and lighthearted. The music is also cool; the battle theme is surprisingly tense and spooky!
Encounter rates are simply unpleasant. I would often encounter an enemy immediately after a battle ends, without even taking a single step.
All-in-all, good work! Congratulations on the submission!
Yeah, i noticed too late that the >= for the lvl check was set to ==, so once you get PAST level 2 you cant get to level 2 any more. but thanks for the kind words! I am working on a post-jam version, and one of the first things I am changing is the encounter rate from 1/8 to 1/20. After playing it it seems WAY more bearable. I cant figure out how to make it deactivate a trigger after it has been triggered, but that is why you can get back to back battles. I'm trying to find a way to fix that as well. Thanks for the kind words!
The graphics are great and the game does feel like a gameboy game. I wish I had multiple repels when playing in the dungeon, the enemies are a nuisance, It feels beneficial to just attempt to run and heal if possible as they dont hold any perks when defeated. It seems like there was also a bug where you are required to obtain all the items from the starting floors up after you return an item.
thanks for the compliment!
Yeah, I think the bug was my not paying attention. I was working after the jam (and the comments about the encounter rate) to polish the game a bit, and noticed that for floors 2+ the if statement that SHOULD have let you progress was set to equal instead of greater than, so it was a game breaking glitch. I am working on fixing it and the encounter rate. for the encounter rate I am changing it from 1 in 10 chance when entering/leaving a 16x16 trigger to a 1 in 20 chance. After making those changes I was able to beat it pretty quickly (and I changed the 'you won' condition to after the player attack instead of the enemy attack, making it a lot more intuitive)
personally I'm not a fan of the enemy encounter out of thin air mechanic. I think it's better for the player to be able to see the challenges that lies ahead of them. it also limits the number of encounters, preventing the game from spamming you with battles that break the immersion (like everyone else seems to have experienced here)
art here is great tho. you've totally nailed the gameboy vibes. nice work
Thanks for the praise, and I am already working on fixing the criticism (I joined the "improve my game jam" to work on improving the game). I was going for a Final Fantasy style combat, but didn't have time for more complex damage types. Surprisingly there does not seem to be any 'random battle' tutorials for GB Studio, so I kind of had to figure all of it out myself, but wasn't able to iron out the issues in time. Thank you for playing!
I liked the art and music in this game. I think the overall premise was good, but it’s too long to realistically beat in a jam. That’s ok if you don’t mind people just playing one floor (like me :p), but something to consider. The combat was very repetitive, I would focus on how to make it more interesting over adding more content. And definitely tone down the encounter rate :) Nice work all in all!
I think you have a great start here. I'd love to see battles more fleshed out. I also thought the encounter rate was a bit high. I got 3 bats in a row and died because of it. Nice entry!
interesting game ^^
but the enemy encounter is too often I can't properly explore the dungeon X"D
I love the art in this, great work!
Great game! (I think the bats scare me now.)
Great graphics! The mood is very well done with the music and pixel art!
The combat system felt a bit unnecessary in my opinion, not much strategy was needed, and having so many enemies with no (I think) rewards isn't very entertaining :( Some simple exploration would have been plenty enough for me :D
But apart from that, it was a nice and cute game! Thank you for making it!! :D
Thank you! I was trying something new, so that is where the combat came from. I already know a few ways to make it better next time too! (which is the whole point of jams: to learn to do better for the NEXT time :) ). I was gonna have more enemies (I had art for 3-4 unique enemies per floor, with a level up and damage trinity system(magic, phyical, and luck-based), but that was WAYyyyy over scoped, so I cut it down.
My 2 biggest things I should fix for next time is: 1, put a timer between encounters so players don't have back-to-back fights, and 2) put the monster loss condition after the player turn instead of the monster turn.
Thank you for playing!
Yes, those sounds like great improvements! :0
And you're absolutely right, good job for trying new things out, I hope you had fun at least :D
nice art and atmosphere, I like cats ^_^
No luck for me, I was attacked by an army of bats on a loop! The atmosphere is what I liked the most
meow meow meow meow meow meow meow meow meow meow meow meow.
(Heck yeah, great minds think alike. great game!)
(also i think some actors might be respawning after you've hidden/deactivated them, like the batteries, after they're reloaded, like after a battle or such.)
Pretty fun, Pokemon + Zelda dungeons. The bats tho :( too many.
This is very cool!
Awesome game! The art is super cute! Had that same bats-spawning-too-often problem, but overall it was really great!
I ran into the infinite bat as well. Very unlucky but also making it hard to keep playing after a while
Aww :/ I never had the issue when playtesting (there is a 1 in 8 chance to have combat spawn each time you enter/leave a 16x16 square. I guess you were just... Unlucky :p )
unlucky indeed, but on the bright side I got very efficient at slaying bats
awesome rpg. and a great use of the palette. loving the details on the in battle sprites. felt like the monsters were channeling their inner zubat energy with the encounter rate.