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A member registered Sep 07, 2017 · View creator page →

Creator of

Recent community posts

thank you for the hint ^^

I didn't expect that it was boss battle X"D

I thought it was a wall all along

I finally beat the game in 22:26 XD

I finally completed the game XD

I guess it's more about my timing problem?

I ended up doing just fine by spamming the buttons X"D

hmm I don't understand

how can I jump higher on sewer level?

I've defeated and get blue piece and I can't get red piece anywhere

The only place I haven't explored are sewer area but it softlocked me because I can't jump higher?

I reached lv 6 XD

maybe need polish to make this more harder on each level

and maybe add more risk if player choose wrong.

The game is hard :"D

the cooldown of attack is too slow

I only managed to kill two enemies :"D

the mining mini game is hard :"D

I completed it once but I haven't been able to complete the mining mini game constantly to finish the game :"D

ooooh I can play multiplayer with myself using keyboard and controller

neat XD

The animation is cute XD

I didn't expect counting candies so fast could be really fun XD

tho after some time I just estimate and try to remember the smallest count instead of counting the largest XD

but it's still fun XD

lol cool jump scare XD

The horror vibe is really strong

oh wow interesting game.

I salvaged a lot of things and actually hoping to get consequences from that.

Maybe I misunderstood the game.

But I like the intro of the game. it's intriguing.

the game is quite hard XD

I'm a bit confused at first on how to use item or buy upgrade

but after few tries I think I understand how to play it

The graphic and sound is quite good ^^

relaxing game

the sign of zodiac puzzle is hard :"D

woah nice I got B 74.84% XD

really great rhythm game

I like the usage of dash to indicate the beat

interesting battle mechanic

making me need to focus both left hand and right hand

Completed the game XD

The idea is quite unique XD

The intern stage really make me think.

It's really great puzzle

lol jumpy did indeed broke the music X"D

at first there are tons of platform appearing at once. is it intentional that way?

dragon difficulty is really hard :"D

I got into dragon after many trial and error but I can't beat dragon at all X"D

I really like the concept tho

makes me think fast about any words.

It's hard to keep up with demand :"D

Everyone keep demanding item that runs out lol XD

woah it's hard I even need to get the proper mix order

and mistake will really take you back depends on how long the orders are.

But it have really nice introduction level

My head hurts lol XD

but the puzzle itself is really interesting

quite fun but my head can't handle too long exposure of rotating map X"D

Yay I won the game XD

my most highest win is 53$ 

Music is good but I kinda confused with what buttons to press on which enemy.

I guess the colors means the supposed button to press?

Because sometimes I got hit even when I'm using the correct color or even the opposite colors.

It's really hard :"D

I was relying on body animation alone which quite distinct but it's really hard

I wish you tell us the bpm so we can use metronome to play the game

most I can kill is two knights

I defeated the dungeon XD

I really like the attack and defend mechanic XD

It gets really hard at the end

I wonder if I skipped some upgrades that lets me to keep up with the difficulty X"D

somehow it's addicting and comforting to play.

Maybe my only commentary is about the abrupt? sound of piano when shearing.

It kinda conflict with calm bgm so I kinda expect horror twist. (But seems not likely?)

but it's nice to play

My score on the game is 6 XD

I think it's unique combining math and TCG.

Maybe to increase the risk when playing the game, or adding more usefulness to minus, is to add target number.

Interesting platformer mechanic XD

but I can just spam jumping to substitute wall climb.

Maybe some wall/wall climb cooldown or limitation would help?

I can play the game by downloading it and using love12 XD

The game is really hard. My record is 5:00 but it's hard to go past there :"D

I like the representation. It really catch the feeling of Sleep Paralysis.

Really nice

wow it's a really hard game :"D

I think if you give a hint skill somehow it can make it easier and let the player gradually learn the mechanic.

One example that is kinda make it hard is EVIL and LIVE,when it's jumbled, it's bound to make the player lose their combo because player will gamble which word gonna be correct.

Simple and easy to understand game ^^

like classic game but 31 gives more card variations making it more risky.

The concept is really easy to understand

and the items looks useful.

It's hard to win because I have terrible luck X"D

(1 edit)

The interface looks so simple and easy to use

cool mind game syncing left and right brain XD

My suggestion is to make the spikes  more noticeable for quick moving screens.

the game itself reminds me of mario tennis power tour minigame, duck jump I think is the name of the mini game?

Maybe if it's more noticeable the game will be much easier to play
(1 edit)

I can't play the game on chromium :"D


I got this error for font I think?

TrueType Font loading error: FT_Set_Pixel_Sizes failed: 0x17 (invalid size?)  love.js:7 Error: TrueType Font loading error: FT_Set_Pixel_Sizes failed: 0x17 (invalid size?)  love.js:7 stack traceback:  love.js:7     [love "boot.lua"]:465: in function <[love "boot.lua"]:461>  love.js:7     [C]: ?  love.js:7     [C]: in function 'newFont'  love.js:7     assets/fonts/init.lua:2: in main chunk  love.js:7     [C]: in function 'require'  love.js:7     scenes/intitle.lua:6: in main chunk  love.js:7     [C]: in function 'require'  love.js:7     modules/scene.lua:84: in function 'set'  love.js:7     main.lua:32: in function 'load'  love.js:7     main.lua:120: in function <main.lua:111>  love.js:7     [C]: in function 'xpcall'  love.js:7     [love "boot.lua"]:484: in function <[love "boot.lua"]:469>  love.js:7     [C]: in function 'xpcall'  love.js:7 Error: bad argument #1 to '?' (Rasterizer expected, got string)  love.js:7 stack traceback:  love.js:7     [love "boot.lua"]:465: in function <[love "boot.lua"]:461>  love.js:7     [C]: ?  love.js:7     [C]: in function 'newFont'  love.js:7     assets/fonts/init.lua:2: in main chunk  love.js:7     [C]: in function 'require'  love.js:7     scenes/intitle.lua:6: in main chunk  love.js:7     [C]: in function 'require'  love.js:7     modules/scene.lua:84: in function 'set'  love.js:7     main.lua:32: in function 'load'  love.js:7     main.lua:120: in function <main.lua:111>  love.js:7     [C]: in function 'xpcall'  love.js:7     [love "boot.lua"]:484: in function <[love "boot.lua"]:469>  love.js:7     [C]: in function 'xpcall'</main.lua:111></main.lua:111>

Yeah sadly I think currently there's problem with mac os because of open gl compatibility.

Hopefully one day ^^

Thank you for playing the game ^^

I'm also impressed at that too  XD

What's the difference result of Advance and Maneuver?

Bombard is for attack right?

does Infantry can't attack then?

I'm sorry I kinda confused with how to play the game :"D

Unique puzzle and gameplay.

The time is a bit hard to tell sometimes (I think because the arrow is small?) but the special tiles help in laying out the answers.

Really cool