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Thank you!  I was trying something new, so that is where the combat came from.  I already know a few ways to make it better next time too! (which is the whole point of jams: to learn to do better for the NEXT time :) ).  I was gonna have more enemies (I had art for 3-4 unique enemies per floor, with a level up and damage trinity system(magic, phyical, and luck-based), but that was WAYyyyy over scoped, so I cut it down. 

My 2 biggest things I should fix for next time is: 1, put a timer between encounters so players don't have back-to-back fights, and 2) put the monster loss condition after the player turn instead of the monster turn.  

Thank you for playing! 

Yes, those sounds like great improvements! :0
And you're absolutely right, good job for trying new things out, I hope you had fun at least :D