Thank you! I was trying something new, so that is where the combat came from. I already know a few ways to make it better next time too! (which is the whole point of jams: to learn to do better for the NEXT time :) ). I was gonna have more enemies (I had art for 3-4 unique enemies per floor, with a level up and damage trinity system(magic, phyical, and luck-based), but that was WAYyyyy over scoped, so I cut it down.
My 2 biggest things I should fix for next time is: 1, put a timer between encounters so players don't have back-to-back fights, and 2) put the monster loss condition after the player turn instead of the monster turn.
Thank you for playing!