this feels incredibly polished! love the way you integrated a casino in a jrpg setting. and also just really on theme.
terderrer
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awesome game and use of palette! i especially love the tile set! I feel like my only complaint is that I wish I could have like a run or dash button when going around fixing things. I would say i would have wanted the pick up able items to be named when you are around them or are holding them. but I can see that the context clues and dialog from Lucky already did a great job in that regard.
While i acknowledge my skill with difficult platformers is pretty low. I got to respect how well things were implemented. The movement tech is precise, the hazards go well with the theme , and the pixel art and music were pretty fun to behold.
I can see this being highly replayable in speed runner circles
love that this reminds me of the Underground mine from the pokemon diamond and pearl games! pixel art was crisp and easy to read. I already saw that you plan to add a "hold to dig " option in a future build.
Feels like something I would download and enjoy in the google play/ios store. can't wait to see future builds !










