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A jam submission

Bad Luck Equals Black MagicView game page

Power your black magic with bad luck to destroy all creatures in this miniature adventure.
Submitted by passages — 6 minutes, 58 seconds before the deadline
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Bad Luck Equals Black Magic's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#553.6933.750
Secondary Theme Interpretation#593.2003.250
Gameplay#693.0773.125
Quirkiness#873.1393.188
Overall#893.1083.156
Soundtrack/SFX#962.7702.813
Graphics#1262.7702.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
Youre a witch and you walk under ladders and steps on cracks because thats bad luck but it powers your black magic so you do it anyway, duh! You also turn a cat black and kill a leprechaun and destroy a mirror, YEP.

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Comments

(+1)

yeah, cool. like the idea of collecting bad luck and using it as a weapon. like the song (it sounded really familiar for some reason). and i like that you had different tasks for acquiring the medallion pieces. I would say it gave me more Atari vibes than gameboy however.

nice work

Submitted (2 edits) (+1)


That was neat! The mechanics are competent, and the theming is cool. The final boss design is charming!

I like the spooky music! That said, the audio is just a little loud; it sometimes peaks above -0 dB despite only being music.

Good work! Congratulations on the submission!

Submitted(+1)

I enjoyed it and actually liked the gameplay a lot. but got a bit confused with some sprites and their use. Fun entry that begs for a replay button update post jam :)

Developer (1 edit)

Thanks for playing through it. I agree on having the replay button added. Can I ask which sprites were confusing?

Submitted(+1)

I think it’s great that you have to collect misfortune and then shoot it to defeat the enemies :-D.

Submitted(+1)

loving the bad luck as ammo concept . quick and fun experience !

Submitted(+1)

Short experience but it was fun 

Submitted(+1)

Interesting idea! I like the luck = ammo concept. There is no way to restart after dying? 

Developer (1 edit) (+1)

No restart, I would have put in a menu but ran out of time. Thanks for playing.

Submitted(+1)

I love the sprite of the final boss, the game is short but very charming; I really enjoyed it.

Submitted(+1)

Nice game, it feels very Game Boy-like!

Submitted(+1)

Interesting to see "unlucky" things used as a necessary resource. I like the boss reflection mechanic, but it was a little confusing when trying to shoot him from the side since the mirror is just visually on the front of his body.

Developer (2 edits) (+1)

I had considered this but I was a bit too easy with such a big hitbox. I would have this implemented if the boss moved in four directions but was cut for time. Thanks for playing.