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(+1)

Interesting to see "unlucky" things used as a necessary resource. I like the boss reflection mechanic, but it was a little confusing when trying to shoot him from the side since the mirror is just visually on the front of his body.

(2 edits) (+1)

I had considered this but I was a bit too easy with such a big hitbox. I would have this implemented if the boss moved in four directions but was cut for time. Thanks for playing.