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A member registered Aug 06, 2025 · View creator page →

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Not sure how you managed this in nine days. I dont even watch football but this was very fun. The AI after the second match was challenging but not unfair, control worked great and enjoyed using the special move to knock out the surrounding opponents.

Excellent presentation felt like I was actual in the OS, I wish I was able to proceed past the third level but the player wasnt able to jump higher while moving than it was when stationary.

I like the artstyle and the interactivity with the objects, I wouldnt have minded if the game was just entirely in 2D. I got four objects but couldnt find the clue to access the computer.

I wish I had some repel for the enemies that appeared every couple steps but I managed to defeat the demon king. I think the xp counter was abit off but good job for making the basis of an rpg in this time frame.

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Interesting spin on a classic, the puzzles looked harder than they seemed but the most challenging was level 19, the others were pretty straightforward but still enjoyable. Good execution with an original concept.

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The handling on this subaru sucks. I wonder how the game would have played if the car was a bit more steady, I only managed to pass the first level. I did like the car model and the reference to the Jimmy Neutron Pizza video. 

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The layout and graphics reminds me of old point and click games. Honestly I just spammed attack most of the time but I seemed to get softlocked at stage 3 where no enemies appeared. I like the aesthetics and audio were very faithful to the theme.

A decent Zelda like game, I did get softlocked multiple times in the final dungeon which is unfortunate and would like to have known which weapons and armor were better than the other because you cant revert back to what you had but combat is decent. Did you compose the audio?

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I agree with it not being very challenging. During the Jam, I tried experimenting with a row of boulders following the player from above but it was either too easy to run away from or too difficult once it caught up. I may integrate other hazards as the player descends if I ever revisit this, thanks for the feedback.

What a random concept, I liked the player and island retro artstyle, Simple gameplay but still abit of nuance with the way the fishes react when getting hit.

Interesting Pong Jumping Mechanic a bit difficult at times but good to have the instant respawn, felt abit like an old browser game.

I liked the sprites and we share similar digging based gameplay, the game I feel plays more like snake. I died a few times but not sure to what because there was no visible threat.

Good run, I have the same problem, it seems two grid spacing doesnt give you enough time to anticipate the enemy, I have updated a three grid spacing for post jam which seems to work better.

Thanks for playing, I considered making the boulders crush the player from above but I think it might be too punishing.

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You can have a boulder fall on it last minute but dodging is probably quicker. It seems two grid spacing doesnt give you enough time to anticipate the enemy, I have updated a three grid spacing for post jam which seems to work better.

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Thats unfortunate, I was debating whether or not to add hints for the starting rooms or if rooms themselves would be intuitive enough, I guess this would vary from player to player.


For the first room you must stay on the button, wait to recharge/player visor turns red then click past the gate to proceed.

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I appreciate the honest and thorough feedback. I agree the double door level has a very narrow window of opportunity to pass through, I left it in to see if people would eventually make it past, it is challenging even when I play it.


The dash only occurs you click and when the player's visor turns red and still charges even when the player is still moving. I did leave alot for the player to discover the mechanics on their own from room to room, may have been better for more in game hints at the start to ensure this was communcated more clearly because I don't read instructions in video games either lol.


Thanks for playing through it, at least I know the game can be beaten. Hopefully the restart at the beginning isn't too punishing for everyone playing.

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Pretty decent time. Would be good to compare to others that have also beat the game. What did you find funny about the game?

Very good effort for a jam game. The third level was the hardest and the easiest level was the boss level, he was just chillin. I liked the retro game aesthetics and the soundtrack.

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Overall, the combat felt balanced but I wish there was more maneuverability of the player including when youre in the air and run out of fuel. The main difficulty overall came from starting from the beginning when you died at the last level. The enemies are challenging but beatable and the shield helped alot for the combat.

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Thanks for playing, do you recall which room you had difficulty with?

That room was particularly troll, Im glad someone got through it. Realised the left channel is from using audiostreamplayer2d, Thanks for mentioning that.

Godot

I appreciate how heavily the game leans into the theme. The reroll button was useful at times but I wish there was more agency given to the player. The music and polish is great.

Im not sure how much of the game there is. First playthrough went to black screen and second playthrough went to side scrolling level with only a snake but I wasnt able to progress to another screen.

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My high score was 234. Interesting spin on the endless runner. The strategy is to just constantly hold down run and stay in the center. I also like the intro animation and intro song. Nice simple entry but a few decisions gameplay and art wise to make it unique.

Very polished entry, Vampire Survivors-like gameplay with the slot machine mechanic fitting in decently with the theme. The music is a standout, graphics are also great. The main gameplay loop didnt feel incredibly challenging, The player could mostly dodge the enemies and there wasn't much incentive to take them out. Still a complete experience and solid entry.

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This is one of few fully polished and complete entries Ive played in the jam. The levels are pretty straightforward but there is a good amount of content. One critique would be the inability to predict what is below a ledge which was sometimes trial and error for a small amount of levels with hazards below.  Graphics and music were also decent and fits very well in a gameboy game. 

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Alot of effort was put into detailed and lengthy intro which is commendable. The gameplay itself I assume was intended to be a rage game but personally never quite figured out the controls even with the tutorial. The directional movement is not 100% responsive when you leave the ground. The player also sometimes reverts back to the checkpoints even without falling off a ledge. I tried to continue the game again but the player no longer increased in bounce height. Hopefully these can be fixed. 

Definitely more of a modern take. but I liked the idea of a survivors-like one button game. The player movement felt a bit too slow at times and collided into oncoming obstacles with much opportunity to avoid them.

An interesting experiment and a novel mechanic that heavily leans into the theme. I do wish there was more agency given to the player, but the game was still able to be beaten in the first attempt. 

Solid entry, Good use of varying gameplay while backtracking through the same space, Graphics are great. I didnt quite understand the ending was it meant to act like a 'to be continued?'

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Its a tetris game alright. Is the first line not supposed to clear? Everything else worked as intended.

The game is very gameboy like, I wish the game encouraged more exploration after the witch hand is obtained.

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The graphics and music are good, With the gameplay, I was only able to got stuck with the shoe situation, I could see based on the dialogue what needed to be done, I have spoken and offered money to both vendors but I couldnt find a way to progress. I may come back to revisit but decent from what I was able to play so far.

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I liked the graphics and the combat system was unique. Im not sure if there is anyway to strategize since its very luck based but still managed to pray a couple bullets into existence and then got killed by the cthulu looking creature. 

A simple game but has character through the dialogue.

The graphics and soundtrack were polished and it felt like game that took a lot longer than 10 days to make, the gameplay felt mostly balanced from what I had played except for the lightning strikes, I'm not sure if you were able to negate this in any way. 

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Thanks for playing through it. I agree on having the replay button added. Can I ask which sprites were confusing?

I was looking forward this then the next screen says ran out of time. Promising work so far, Did you make the music yourself?