Not sure how you managed this in nine days. I dont even watch football but this was very fun. The AI after the second match was challenging but not unfair, control worked great and enjoyed using the special move to knock out the surrounding opponents.
passages
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I agree with it not being very challenging. During the Jam, I tried experimenting with a row of boulders following the player from above but it was either too easy to run away from or too difficult once it caught up. I may integrate other hazards as the player descends if I ever revisit this, thanks for the feedback.
Thats unfortunate, I was debating whether or not to add hints for the starting rooms or if rooms themselves would be intuitive enough, I guess this would vary from player to player.
For the first room you must stay on the button, wait to recharge/player visor turns red then click past the gate to proceed.
I appreciate the honest and thorough feedback. I agree the double door level has a very narrow window of opportunity to pass through, I left it in to see if people would eventually make it past, it is challenging even when I play it.
The dash only occurs you click and when the player's visor turns red and still charges even when the player is still moving. I did leave alot for the player to discover the mechanics on their own from room to room, may have been better for more in game hints at the start to ensure this was communcated more clearly because I don't read instructions in video games either lol.
Thanks for playing through it, at least I know the game can be beaten. Hopefully the restart at the beginning isn't too punishing for everyone playing.
Overall, the combat felt balanced but I wish there was more maneuverability of the player including when youre in the air and run out of fuel. The main difficulty overall came from starting from the beginning when you died at the last level. The enemies are challenging but beatable and the shield helped alot for the combat.
Very polished entry, Vampire Survivors-like gameplay with the slot machine mechanic fitting in decently with the theme. The music is a standout, graphics are also great. The main gameplay loop didnt feel incredibly challenging, The player could mostly dodge the enemies and there wasn't much incentive to take them out. Still a complete experience and solid entry.
This is one of few fully polished and complete entries Ive played in the jam. The levels are pretty straightforward but there is a good amount of content. One critique would be the inability to predict what is below a ledge which was sometimes trial and error for a small amount of levels with hazards below. Graphics and music were also decent and fits very well in a gameboy game.
Alot of effort was put into detailed and lengthy intro which is commendable. The gameplay itself I assume was intended to be a rage game but personally never quite figured out the controls even with the tutorial. The directional movement is not 100% responsive when you leave the ground. The player also sometimes reverts back to the checkpoints even without falling off a ledge. I tried to continue the game again but the player no longer increased in bounce height. Hopefully these can be fixed.
The graphics and music are good, With the gameplay, I was only able to got stuck with the shoe situation, I could see based on the dialogue what needed to be done, I have spoken and offered money to both vendors but I couldnt find a way to progress. I may come back to revisit but decent from what I was able to play so far.




