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A member registered Aug 06, 2025 · View creator page →

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I appreciate how heavily the game leans into the theme. The reroll button was useful at times but I wish there was more agency given to the player. The music and polish is great.

Im not sure how much of the game there is. First playthrough went to black screen and second playthrough went to side scrolling level with only a snake but I wasnt able to progress to another screen.

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My high score was 234. Interesting spin on the endless runner. The strategy is to just constantly hold down run and stay in the center. I also like the intro animation and intro song. Nice simple entry but a few decisions gameplay and art wise to make it unique.

Very polished entry, Vampire Survivors-like gameplay with the slot machine mechanic fitting in decently with the theme. The music is a standout, graphics are also great. The main gameplay loop didnt feel incredibly challenging, The player could mostly dodge the enemies and there wasn't much incentive to take them out. Still a complete experience and solid entry.

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This is one of few fully polished and complete entries Ive played in the jam. The levels are pretty straightforward but there is a good amount of content. One critique would be the inability to predict what is below a ledge which was sometimes trial and error for a small amount of levels with hazards below.  Graphics and music were also decent and fits very well in a gameboy game. 

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Alot of effort was put into detailed and lengthy intro which is commendable. The gameplay itself I assume was intended to be a rage game but personally never quite figured out the controls even with the tutorial. The directional movement is not 100% responsive when you leave the ground. The player also sometimes reverts back to the checkpoints even without falling off a ledge. I tried to continue the game again but the player no longer increased in bounce height. Hopefully these can be fixed. 

Definitely more of a modern take. but I liked the idea of a survivors-like one button game. The player movement felt a bit too slow at times and collided into oncoming obstacles with much opportunity to avoid them.

An interesting experiment and a novel mechanic that heavily leans into the theme. I do wish there was more agency given to the player, but the game was still able to be beaten in the first attempt. 

Solid entry, Good use of varying gameplay while backtracking through the same space, Graphics are great. I didnt quite understand the ending was it meant to act like a 'to be continued?'

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Its a tetris game alright. Is the first line not supposed to clear? Everything else worked as intended.

The game is very gameboy like, I wish the game encouraged more exploration after the witch hand is obtained.

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The graphics and music are good, With the gameplay, I was only able to got stuck with the shoe situation, I could see based on the dialogue what needed to be done, I have spoken and offered money to both vendors but I couldnt find a way to progress. I may come back to revisit but decent from what I was able to play so far.

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I liked the graphics and the combat system was unique. Im not sure if there is anyway to strategize since its very luck based but still managed to pray a couple bullets into existence and then got killed by the cthulu looking creature. 

A simple game but has character through the dialogue.

The graphics and soundtrack were polished and it felt like game that took a lot longer than 10 days to make, the gameplay felt mostly balanced from what I had played except for the lightning strikes, I'm not sure if you were able to negate this in any way. 

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Thanks for playing through it. I agree on having the replay button added. Can I ask which sprites were confusing?

I was looking forward this then the next screen says ran out of time. Promising work so far, Did you make the music yourself?

With the first few playthoughs, I had a difficult time as I was trying to figure out how the negative cards offset the positives. Once I understood that and later revisited the game just focused on the positive or negative final number, it became very fun. An interesting take on BlackJack, Glad there is no real money involved.

GBJAM 13 community · Created a new topic Pre Made Assets

How hardlined is the jam around pre made assets, I see the main page advises to have created the code,art and music during the jam but I have seen a few use but state in their description that they sourced this from elsewhere.

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I also made a small boss rush type game but I have to echo the first comment, I found it difficult to understand how to deal with the first boss even after reading the instructions and the comments below. I encountered a bug a few times where the boss remains permanently damaged if you have the lightning hit direct from above but below its shadow. Once I understood that the lightning and the owl's shadow had to be overlapped for it to be damaged, I managed to have it hit twice. I do think you aren't afforded enough opportunity to have the lightning and the owl match up. I did enjoy the soundtrack and the visuals, I just think the gameplay needs to be balanced to be more fair in my opinion.

I liked cutscenes that bookend this finite runner, once I understood that downwards movement meant fall downwards quicker while jumping, I was able to navigate through the final 100m. The horseshoe only appeared once and never again, it would have been good to incorporate more of the theme but still a nice short experience.

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The control scheme is unique but still intuitive however the player would still move the previous direction if you quickly chose a different direction. I would have liked the movements to each grid to be abit quicker just as a QOL Improvement but the enemy movements and attack patterns all made sense. The last level was definitely the longest and most difficult but managed to complete it after a few runs.

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I like the cutscenes, the graphics, music and an interesting take on the theme. The lightning even with the telegraphing was still a bit hard to avoid at times and once you run out of luck youre pretty much dead. The checkpoints made the game less punishing and made it to the end. 

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The graphics are great and the game does feel like a gameboy game. I wish I had multiple repels when playing in the dungeon, the enemies are a nuisance, It feels beneficial to just attempt to run and heal if possible as they dont hold any perks when defeated. It seems like there was also a bug where you are required to obtain all the items from the starting floors up after you return an item. 

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Thanks for the tip about the block pushing. I was so close to the end, I replayed it through to the boss, the yarn was pretty op. Great effort.


Just so you know, there is a room where you can exploit additional health infinitely because the gift doesnt become empty.
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I liked the charming various side characters and the music and the dedication to the zelda aesthetic. It did feel disorientating at times when you ran into a enemy while just entering another part of the map to then get a knockback. Some parts of the map felt like abit more of the same due to the enemies but there was alot of content made in 10 days which is impressive. 

Im also at the final dungeon trying to get the chest behind the immovable blocks, Any tips?

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No restart, I would have put in a menu but ran out of time. Thanks for playing.

I studied the book, went to the gym then faced the guy where the bar is overlayed over the keys you have to hit. Good effort and weird vibes for game made in a day. 

Thanks Eli. This method works.

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The screen went black after the coat check fight. Is there a way to work around this currently? It looks like there is more content based on the thumbnails.  The graphics and the tone are the standouts from what I have played so far.

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I just want to make sure that the gameplay so far is collecting the eyeballs and the key. Ive refreshed to double check.

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I had considered this but I was a bit too easy with such a big hitbox. I would have this implemented if the boss moved in four directions but was cut for time. Thanks for playing.

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After playing a game and returning the queue shuffles again. I have already shuffled so the list shouldnt be changing. Kind of stuck in purgatory and the list in the queue remains at three. Is this a meta unlucky joke in the jam or a genuine bug?

I used some bullets to their perks listed but I mostly spammed random bullets and avoided the dud enemy ones if possible. Fits the theme and the game is polished graphically. The chamber and bullet mechanic is pretty unique.

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Leaving a comment here to return to rate. The acceleration of the player made movement a bit tricky on the platforms as well as jumping on the bugs. I liked the different character sprites and the acorn hat.

Cool little puzzle game, I felt all the puzzles were relatively straightforward, I felt there were some instances where you would move or teleport into a part of the map full of enemies which would be abit hard to counteract first time round. I couldnt predict what the ogre could deal with at times, it would die to a wizards fireball but not a cannons fireball but these are just little grievances and I enjoyed the game as a whole, along with the high pitched worms like voices.

My score was 554. I liked little things you implemented like the timers for the arrows and the score above the player.  I like the idea of stringing multipliers but I didnt feel the gameplay flowed as much as I thought it would. The pace slows down once you get hit then you lose the multipliers because you arent always fast enough until you recover. Good potential.

Reminds me of a simplified version of ridiculous fishing, I always forget to cast my rod back out after catching a fish. I managed to catch all types except for the last two largest yellow fishes. The gameplay was simple but I wish there was more of a way to influence the catching of certain types and sizes of fish just for a bit more variety. Simple but a complete experience.

Alot of quick and simple levels definitely made for speedrunning. The polish was good and I liked the long run at the end. Decent Entry.

Short and simple but I like the little touches with the animals following you and the wizard telling you how many more creatures you had to free. I wish you could die from the enemies though but still a short but complete game.