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(4 edits) (+1)

I liked the charming various side characters and the music and the dedication to the zelda aesthetic. It did feel disorientating at times when you ran into a enemy while just entering another part of the map to then get a knockback. Some parts of the map felt like abit more of the same due to the enemies but there was alot of content made in 10 days which is impressive. 

Im also at the final dungeon trying to get the chest behind the immovable blocks, Any tips?

(+1)

You’re absolutely right - some of the content gets a little samey, and I really wanted to make it so that knockback wouldn’t push you to a new screen but didn’t get around to it.


Thank you so much for the kind words and critiques!  The blocks in the final dungeon are actually pushable, you just have to press on them for about one full second :)

(3 edits)

Thanks for the tip about the block pushing. I was so close to the end, I replayed it through to the boss, the yarn was pretty op. Great effort.


Just so you know, there is a room where you can exploit additional health infinitely because the gift doesnt become empty.

thank you for letting me know!