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Lorenradis

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A member registered Apr 13, 2020 · View creator page →

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thanks so much for playing and the critiques!

The current number of shards can be viewed in the pause menu. Wanted a map but ran out of time :( bombs are an enemy drop - wanted to make townspeople give items out as gifts after you help them but ran out of time :(

That's such a good idea!  Blackjack mini game to determine damage dealt, I love it, and the fact that busting damages you and hitting 21 on the dot deals damage without wasting a turn - chef kiss.


It's a small thing but the music didn't loop, for me it stopped just a few seconds after I got in to the casino. 


Really cool mechanic, this was a fun one :)

Thank you thank you thank you!

Thank you so much!  Haha, fortuna's parents are one of the few sprites that I had to throw together myself, so the scale with all the beautiful artwork my brother made was just a bit off.


I'm so glad we were able to finish it, even though that meant things like the dungeon being excessively simple, and many of the other tools and enemy types we wanted to include were omitted.


The audio is WAY too loud, I'm used to producing standalone music, not game music, and I need to get that figured out.  Thank you for playing and for the comment!

This is great!  Too bad you were unable to finish it's a great collection of mechanics, enemy types, music - I want to play more, well done!


It's nuts, but my game is also a zelda like about retrieving broken mirror shards, and you managed to implement a lot of mechanics that were on my wish list if I'd had more time :)

Very cool!Clever unique idea, and the aesthetics are really excellent - sets such a neat and cohesive vibe, the music and dialog and graphics were my favorite parts, well done!  


I got pretty far but I'm still not 100% sure why some tiles match and some don't - I think it's the convex vs concave thing I'm missing, but I'm also sure that's just a 'me' problem.


Really good work!

thank you for letting me know!

I’m so sorry your run was disrupted!  I need to figure out how to resolve instance of actors getting stuck within collisions - if you save and quit and reload your save that should at least let you continue!


My brother is due all the praise for the palette and the art and I agree they look great!

I so appreciate the kind words, you’re awesome for taking the time to be so kind!

You’re absolutely right - some of the content gets a little samey, and I really wanted to make it so that knockback wouldn’t push you to a new screen but didn’t get around to it.


Thank you so much for the kind words and critiques!  The blocks in the final dungeon are actually pushable, you just have to press on them for about one full second :)

Thank you!

Thank you very very much!

Thank you so much!  I agree with are your critiques, the game really has no system for dealing with the character getting caught inside a collision, and adding a respawn timer was on my to-do list if we had had time.  I am so grateful that you played it all the way through and that all the Zelda nods stood out to you!

thanks so much for taking the time to comment! I’m glad you like it!

holy cow!  Incredible!  I played it all the way through a few times and would frequently find myself missing one of the shards and not being able to remember where it was…

Thank you so much!  The vast majority of the time (for me) was spent just writing the systems to allow for all the interactions I wanted, then actually filling out the map with enemies and obstacles didn’t take nearly as long!

Thanks SO MUCH for the kind words.

I’m impressed you made it to the hookshot - oops, I mean yarn ball!  The bummer is the final boss is the part I’m most proud of and I bet no one will make it there, the game is too long!

This is fun!  I like the music and color scheme, and the Zelda style layout and scene transitions, my game does something similar!  

This is super impressive!  The first person perspective is hard to do at gameboy limitations and this looks great.  The enemy designs are very cool, the atmosphere is great and creepy - I love how the player talks to themselves, helps sell the atmosphere!  

This is a really incredible project.  The game is super fun to play, mechanics are great, I can’t believe the polish, the options, the detailed animations, it’s all such a great package.


I think I did end up running into an unfinished area, I got stuck in some kind of weird transition art screen where I could see two different areas at once, dithered over each other, and I couldn’t move anymore between them, just stuck in place.  What I played was FANTASTIC though.


If I had to find one thing to critique it just wasn’t immediately apparent what the powerups I was buying were doing, but I’m playing on a very small screen - that could be a ‘me’ problem.


Incredible work!

I like the sound and music, the look is very gameboy too :). 

The mechanics are fun!

The art is a on the simple side.

I think the Game Over screen, the one where you get a zoomed out view of the whole map, might be too hi-res for the jam rules?


Good idea, good game!

Oh my gosh thank you so much!! It’s definitely the MOST game I’ve ever submitted for a jam, it could use a lot of polish though.  I appreciate your kindness!

Thank you for playing and for the feedback!

huh. Ok. Thanks!

Thanks so much for taking the time to say so!

I so appreciate the kind words and the feedback, and I agree completely about the need for improvement in level layout and signposting.  I had a hard time with the resolution on all 3 builds as well...

Great work, this one's fun, it's impressive you got DDR in there too, and the spookiness is perfection, genuinely unsettling, well done :)

I liked this, very spooky indeed!  the slow build of tension and environmental story telling were well done :)

Wow javascript huh?  That's amazing.  I guess I need to learn post processing and shaders, thank you so much!

This is a cool idea, and good puzzle design! I was stumped by a few and had fun figuring them out :)

Thanks for playing it!  I agree, should be able to skip to the end of a dialog and THEN press again to close it, thanks for the tip!  I did not add any gamepad support unfortunately, only keyboard :(

oh it totally worked then!  I much preferred moving around in bat form :)

I looked it over and it looks like an engine i'm not familiar with was used, not sure how to interpret the code, but the lighting effect you achieved is something I've been chasing and unable to achieve for a long time!

I've rated about 30 games and this is my favorite.  I love everything about this, it looks great AND it looks like a real gameboy game.  The light pulsing like a heartbeat is fantastic.  The atmosphere is intense, I felt scared playing it.  The foreshadowing is great, writing is great.  I really REALLY liked the unsettling details like doorways that appear out of nowhere, exiting the closet through a different door than you came in, the reflection in the mirror changing, the fact that one of the knives is already missing.  The push and pull of WANTING the candle to follow you but also being afraid of it hurting you is GENIUS.

I feel like this is something that works great at exactly its current length but that could also be fleshed out into a full game and still be fun the whole way through.  I'm blown away, this is my highest rated game.  well done.

The two extremely tiny, minor notes I have are that the reflection in the mirror doesn't seem to be aligned to the same pixel grid, i was getting overlapping and slightly offset pixels which make it look like the resolution is higher than allowed, and the sound of the toilet flushing seems to be a higher quality than the gameboy would be able to produce but - who cares.

Game is GREAT.

I love the presentation on this, it's very gameboy-esque and very spooky and looks great, the effects with lighting and changing palettes are super impressive!


I don't love the movement, even small jumps hit the ground so ponderously and it doesn't feel good to move around.  It seemed like there was a glitch when I get hit while in bat form and then quickly turn into a bat again - like the old timer from the first time I turned into a bat was still running, the power wore off much quicker the second time.


This looks and sounds great and I love that it's a complete game with a clear goal, very fun to play, well done!

I commented on the game itself too but I just wanted to say I love this.  A lot of other submissions have good mechanics and art, but don't have a clear goal or ending or story - you know, a game.  This one is a complete experience and I really appreciate that and I think the art style and everything about the presentation are consistent and just great!


I would like to be able to see the ghosts from a little further away - some of the jumps felt like pure luck, and the physics are a tad floaty for my taste, but that's just personal preference.


I really enjoy the story - it reminds me of a Lovecraft story for more reasons than one.  The "twist" ending is obvious to the player long before it becomes clear to the character, just like Lovecraft, and the reveal in the mirror at the end reminds me of The Outsider. 


Awesome awesome job all around!

I love so much about this game.  It's fun, the goal is clear, the art style and music and sfx are all consistent and spooky.  I love that you included the walkthrough in case anyone got stuck - I didn't use it even when I did get stuck it was fun trying to solve it myself!  And I love that you made the code public on git, this is an awesome little game :)

Hey just wanted to say the micro game collection idea is a very good one and well executed!


It seems like the hitch hikers one is impossible to win, and obviously more variety would be good but I'm sure that's due to the time constraint.  Great job overall!  The vibes are really good too, consistently energetic and spooky style.

This is really really impressive from both a programming and an artistic standpoint, looks great and feels great to play, and so many mechanics in such a short time, well done!

Echoing the other comments regarding the art, very impressive!

oh my gosh thank you so much! I’m really really grateful you put so much time into it and that you took the time to let us know you enjoyed it :)

Everything about this is great!  Aiming in first person is a pain in the ass on a gameboy, haha, but the game is great!