Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

The graphics are great and the game does feel like a gameboy game. I wish I had multiple repels when playing in the dungeon, the enemies are a nuisance, It feels beneficial to just attempt to run and heal if possible as they dont hold any perks when defeated. It seems like there was also a bug where you are required to obtain all the items from the starting floors up after you return an item. 

(+1)

thanks for the compliment!

Yeah, I think the bug was my not paying attention.  I was working after the jam (and the comments about the encounter rate) to polish the game a bit, and noticed that for floors 2+ the if statement that SHOULD have let you progress was set to equal instead of  greater than, so it was a game breaking glitch.  I am working on fixing it and the encounter rate.  for the encounter rate I am changing it from 1 in 10 chance when entering/leaving a 16x16  trigger to a 1 in 20 chance.  After making those changes I was able to beat it pretty quickly (and I changed the 'you won' condition to after the player attack instead of the enemy attack, making it a lot more intuitive)