The graphics are great and the game does feel like a gameboy game. I wish I had multiple repels when playing in the dungeon, the enemies are a nuisance, It feels beneficial to just attempt to run and heal if possible as they dont hold any perks when defeated. It seems like there was also a bug where you are required to obtain all the items from the starting floors up after you return an item.
Viewing post in The Unlucky Cat jam comments
thanks for the compliment!
Yeah, I think the bug was my not paying attention. I was working after the jam (and the comments about the encounter rate) to polish the game a bit, and noticed that for floors 2+ the if statement that SHOULD have let you progress was set to equal instead of greater than, so it was a game breaking glitch. I am working on fixing it and the encounter rate. for the encounter rate I am changing it from 1 in 10 chance when entering/leaving a 16x16 trigger to a 1 in 20 chance. After making those changes I was able to beat it pretty quickly (and I changed the 'you won' condition to after the player attack instead of the enemy attack, making it a lot more intuitive)