thanks for the compliment!
Yeah, I think the bug was my not paying attention. I was working after the jam (and the comments about the encounter rate) to polish the game a bit, and noticed that for floors 2+ the if statement that SHOULD have let you progress was set to equal instead of greater than, so it was a game breaking glitch. I am working on fixing it and the encounter rate. for the encounter rate I am changing it from 1 in 10 chance when entering/leaving a 16x16 trigger to a 1 in 20 chance. After making those changes I was able to beat it pretty quickly (and I changed the 'you won' condition to after the player attack instead of the enemy attack, making it a lot more intuitive)