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(+1)

thanks for the compliment!

Yeah, I think the bug was my not paying attention.  I was working after the jam (and the comments about the encounter rate) to polish the game a bit, and noticed that for floors 2+ the if statement that SHOULD have let you progress was set to equal instead of  greater than, so it was a game breaking glitch.  I am working on fixing it and the encounter rate.  for the encounter rate I am changing it from 1 in 10 chance when entering/leaving a 16x16  trigger to a 1 in 20 chance.  After making those changes I was able to beat it pretty quickly (and I changed the 'you won' condition to after the player attack instead of the enemy attack, making it a lot more intuitive)