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TinchoLC

127
Posts
28
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61
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A member registered Oct 05, 2022 · View creator page →

Creator of

Recent community posts

Peak is one of the best adjectives you can get for a game you made, thank you very much.

Everyone has their favorites, but Faust the yellow squid is undoubtedly the only right choice.

I'm so glad you liked the game, thanks for your comment!

I had a very clear idea of the game I wanted, and I exploited Ambu's capabilities a little. It was only a few days, but I was fully dedicated to the game. The art is incredible.

OMG, this game is so much fun!

The visuals are very good, and I didn't expect to find a trivia game. Good job!

Good concept and nice art!

Cute graphics

Cool concept

The level god diver 🙀

Approved by a clicker enthusiast.

Approved by a clicker enthusiast.

The microphone integration is very good. I had thought about making a game that used it for this jam, but I didn't go for it because I was afraid I wouldn't be able to make it work.

The graphics are sensational, with a very unique, complete, and polished style. The game has its own style; it doesn't look like a jam game at all, graphically speaking.

Excellent work!

The movement feels good and the atmosphere is well done. Good Job!

Very nice artwork and funny dialogues, good job!

Wow, the graphics are really nice, and the concept has a lot of potential

This game is full of little details that add up to a lot: changing the direction you spin when you get hit, the animation that clearly shows you're not spinning because you're using the speaker, enemy warnings, that little effect when you get hit—it's a great experience.

Adding a leaderboard is also an excellent touch. It's a very solid entry for this jam. Congratulations!

Thanks for trying our game. I'm glad you liked it.

I'm especially thrilled by that comment! While I was waiting for some animations to be ready, I started writing the game over texts, thinking, “I hope someone notices that there are several of them and tries them out.”

Thank you so much for trying our game. The fact that it made someone smile makes it worth creating.

I'm glad you liked it. Maybe in a future update, some things will be polished up and I'll upload it for free for mobile devices to see how it works.

Thank you for playing our game :)

The word “simple” perfectly describes the game. In fact, the first thing I thought when I discovered the jam (about 6 hours after it had started) was, "we have to make something simple, but as polished as possible".

Thank you very much for trying our game!

To be honest, the loading screen is Godot's default. I just changed the photo in the project, but I'm glad it turned out well.

It's very difficult to adjust the difficulty in these games! I've been playing games practically my whole life, so I have a less steep learning curve. It happens when friends or colleagues try the game while I'm testing it and they say, “Hey, this is too complicated.” Obviously, this is an excuse because what I really need is more experience making games. I'm happy because I think that in this case, I made something that you can easily learn from your mistakes, and even someone who isn't familiar with the genre can enjoy it and reach a score of 500/700, which is about one minute of gameplay.

Anyway, I got sidetracked. Thank you very much for trying our game and calling it a gem. It makes me very happy.

I think I have a serious problem with clickers; this game is incredible.

The sensation of speed is well achieved, and all that noise and movement is like a dopamine machine—I liked it.

Nice high score! Thanks for playing

You gave me trouble, but I overcame you, setting a new all-time record!

Wow, great record, quite close to some developers, 500 for the composer, 830 for the artist, and 1087 for me. 

Thanks for playing ^^

The movement feels great, nice game overall, good job!

The music is really good, it draws you into the gang fight.

The art and concept are very good, great work!

Haha, those urchins are tricky! Thanks for the kind words about the art.

I'm glad you liked it, thanks for playing!

The hints are quite funny, and something that makes you smile in a jam game adds a lot. As a tip (speaking more as a player than as a developer), always try to add those funny comments; they make people remember what they played in the future.

For a first game made in just 48 hours, it's a solid game. Good job!

I'm really glad you liked the game and that you appreciate the work of the artist and composer. Despite the short time frame, they did something incredible. Thank you for playing!

The visuals of the sonar effect are very good.

The concept is very good, but the fish move so fast that the sonar isn't necessary. I think it would be better with slightly slower fish (and player) and much less vision to compensate, so you would rely more on the sonar.

Other than that, I repeat, good concept and good job!

Fun gameplay loop.

The atmosphere is excellent.

How nice to see a two-player game at a jam! The background music is simple but doesn't get boring over time, and it's funny that the crabs can jump over the net and annoy each other. Nice job!

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SFX is hilarious.