Peak is one of the best adjectives you can get for a game you made, thank you very much.
TinchoLC
Creator of
Recent community posts
The microphone integration is very good. I had thought about making a game that used it for this jam, but I didn't go for it because I was afraid I wouldn't be able to make it work.
The graphics are sensational, with a very unique, complete, and polished style. The game has its own style; it doesn't look like a jam game at all, graphically speaking.
Excellent work!
This game is full of little details that add up to a lot: changing the direction you spin when you get hit, the animation that clearly shows you're not spinning because you're using the speaker, enemy warnings, that little effect when you get hit—it's a great experience.
Adding a leaderboard is also an excellent touch. It's a very solid entry for this jam. Congratulations!
I'm especially thrilled by that comment! While I was waiting for some animations to be ready, I started writing the game over texts, thinking, “I hope someone notices that there are several of them and tries them out.”
Thank you so much for trying our game. The fact that it made someone smile makes it worth creating.
To be honest, the loading screen is Godot's default. I just changed the photo in the project, but I'm glad it turned out well.
It's very difficult to adjust the difficulty in these games! I've been playing games practically my whole life, so I have a less steep learning curve. It happens when friends or colleagues try the game while I'm testing it and they say, “Hey, this is too complicated.” Obviously, this is an excuse because what I really need is more experience making games. I'm happy because I think that in this case, I made something that you can easily learn from your mistakes, and even someone who isn't familiar with the genre can enjoy it and reach a score of 500/700, which is about one minute of gameplay.
Anyway, I got sidetracked. Thank you very much for trying our game and calling it a gem. It makes me very happy.
The hints are quite funny, and something that makes you smile in a jam game adds a lot. As a tip (speaking more as a player than as a developer), always try to add those funny comments; they make people remember what they played in the future.
For a first game made in just 48 hours, it's a solid game. Good job!



