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personally I'm not a fan of the enemy encounter out of thin air mechanic. I think it's better for the player to be able to see the challenges that lies ahead of them. it also limits the number of encounters, preventing the game from spamming you with battles that break the immersion (like everyone else seems to have experienced here)

art here is great tho. you've totally nailed the gameboy vibes. nice work

Thanks for the praise, and I am already working on fixing the criticism (I joined  the "improve my game jam" to work on improving the game). I was going for a Final Fantasy style combat, but didn't have time for more complex damage types.  Surprisingly there does not seem to be any 'random battle' tutorials for GB Studio, so I kind of had to figure all of it out myself, but wasn't able to iron out the issues in time.  Thank you for playing!