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I like the isometric visual treatment, looks very clean. Needing to wait for the impact wave of the hammer was an interesting way (intended or not) to keep me from spamming the hammer

(+1)

It was intentional in the sense that I am intentionally using AnimationEvents driven by the AnimationClip to trigger the actual hammer damage+effect. So if you see the effect, the damage triggered, and that doesn't happen immediately. Although in the future I will likely prevent user input from being able to early-cancel/restart the attack animation so the animation won't restart as fast as you can click.