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(+3)

Cool rat in the basement lol. Don't think I got the 'right' ending but it was a cool little puzzle box experience. The visuals y'all were able to pull off for the jam are really striking and juicy - all of the subtle little shader effects really added to the whole vibe of the game. Great characterization and cool way to get extra mileage out of the single model.

I like the opening of just appearing outside the building too, that and the other locked doors that didn't open helped this feel more like stepping into an odd little pocket dimension where things are just a bit off...

heyyy thank you! while doomy was focused on the gameplay loop, i had the self-imposed mission of making the game feel alive :) i used as many tiny shader effects as i could think of