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Robo_Chiz

148
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2
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5
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6
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A member registered Aug 13, 2014 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. I've learnt a valuable lesson about leaving some time at the end for game balancing. I think I was to focused on building a working slot machine that I forgot to incorporate enough changes to support my concept better. Will keep working on it though.

Thank you so much. I'll definitely have to give the Solitaire Fun Pack a go now

Thanks for playing, I'll definitely fix that sound for V2

Absolutely incredible. The amount of polish is crazy. Just missing some sort of map cause I got lost so easily.

I spent a lot of time in casual mode. It was a lot of fun to unlock stuff and get faster and faster at completing tasks. The layout of the cars made it a fun challenge to decide to stay in a car or keep moving on.

That was a lot of fun and a good interpretation of the theme

Couldn't see it anywhere on the main page, so are we allowed to use assets we didn't make in our games?

 i.e. Kenney,  incompetech .etc

Had really nice game boy energy. The music track was super catchy!

Really liked the sprite work and the level layouts. Awesome work!

That's what I get for implementing full screen functionality in the last 5 hours of the game. Thanks for playing! 

Not sure if this has been asked anywhere else, but do the rules allow showing the game inside of a fake Gameboy-like console?

Was thinking it'd be a cute intro to show a cartridge load into a fake console. The game on the fake screen would match the rules, but the "banner" as it were wouldn't and would be animated. I'd also include other viewing modes without this function for completeness.

Thanks for trying. I'll investigate this for the next release.

A clever use of the theme. Looks beautiful!

A really good example of simple to learn, hard to master.

I really enjoyed your game. A clever use of the theme, and the mechanic was simple but difficult to be good at.

A good effort. I liked the idea. Just needs some more levels.

The platforming itself was really good. I'd maybe move the dash off 'C' as it's hard to press, and the intro really needed a skip button.

I really like the idea of using different weapons to control the character. Good job!

I really like your art style. A really neat concept that fit the theme well.

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Your art was really good. It was pretty fun once I got the hang of it. Good job!

I really like the mechanic of kiting enemies into your rebounding shots. Good job!

The screen distorting made it quite hard to see what I was typing / reading. But I really liked your idea. The sfx of the guy responding to your actions was a really nice touch. Good job!

Once I figured out what I had to do, I really enjoyed this. Good job!

A really neat idea. Things got out of control quite quickly for me.

I like the idea of slowly learning the map as you play. Good job!

I really liked the mechanic that jumping decreased the timer. Good job!

A really impressive idea well implemented. I think a tutorial may help introduce players to the game play, as I was a little confused on my first few goes. 

A good idea. I hope you work on it more. I managed to delete the goal, but dragging an object over it.

A really neat idea. I like it.

I really liked your art. I also enjoyed how you built up the different elements as the levels progressed. Really good job!

I tore my arms off.... Which was really funny. Good Job!

I liked the idea. Maybe it could be more difficult, I found that holding right and jump was the best strategy.

Hopefully next time, you'll be able to implement all your ideas. I really liked your art though.

Congrats on entering your first Game Jame! Keep it up!

A really good idea. I'd love to see you work on it some more after the jam.

Woah. This is one incredibly polished game. All the art and animations were lovely. Good job!

The 3D art style was really good. I liked the shifting nature of the maze, and the map in the corner was really helpful. Well done!

I like the idea, and your art was really polished. I think the collisions needed a bit more work.

The delay between firing a command, and it hitting the human is a really neat idea and requires you to think a few seconds a head. Good job!

That was a really fun game. I just wish there was more of it.