Play game
Donut Abductor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #743 | 3.680 | 3.680 |
Fun | #1362 | 3.080 | 3.080 |
Overall | #1801 | 3.000 | 3.000 |
Presentation | #3127 | 2.560 | 2.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When pressing a button to control the character, the command has to physically travel through the level to the character. The delayed inputs lead to varying levels of control based on where the character is located in the level.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I like this concept, just a bit more work on art assets and you'll have a pretty nice game. well done
The delay between firing a command, and it hitting the human is a really neat idea and requires you to think a few seconds a head. Good job!
Uggh, that death sound is heart-stopping! (Disclaimer: I'm hopped up on marshmallow cookies, so I'm jumpy right now.)