This has one of the most original concepts I've seen in this gamejam, and i would love to see more done with it!
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ROBO DOOM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #827 | 3.639 | 3.639 |
Overall | #1912 | 2.967 | 2.967 |
Fun | #2357 | 2.672 | 2.672 |
Presentation | #3063 | 2.590 | 2.590 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the robot can be controlled only by switching the weapons, while movement and attack are out of control
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Love the concept. When I heard the theme, one of the things I thought of was using a tank and shooting backwards in GTA to gain incredible amount of speed, but I wasn't sure how you could make that into a game, and here, you did just that.
I think it might've helped for players to acclimate to the unusual controls by introducing them one at a time. There's a lot going on at first, and while following the text on the ground is very helpful, I foolishly messed with the controls before even realizing A went straight, so I was just bumbling around in the corner for a while. And like some others said below, checkpoints would be nice.
Really cool idea and good implementation. I had fun while playing it.
Cool concept, but the background makes it a bit hard to look at.
This is a real neat concept! Kiting with the berserk sword and shotgun definitely seems like the way to go for most enemies, but all the movement options were useful in their own right. I found myself wishing for some checkpoints, since it was a bit tedious having to redo the beginning over and over. But with that said, I still had a blast playing!
I really like the idea of using different weapons to control the character. Good job!
another game with cool concept. It was too hard at first and took quite some time to figure out how to properly fight
I fought and killed two enemies before the first warning on the ground showed up ; it's a bit rough around the edges but I like the concept and the diversity of movements with asymmetrical roles. Cheers!
Uhm, did you read the instructions written on the ground? You control only the switch of the weapons. By that I mean that you control the weapon that is used currently, and you need to choose based on the environment. The first level is a tutorial, by reading on the ground you should be able to understand what to do
Yes, I saw the instructions, but I still couldn't figure out what to do. I'm very new to gaming, so it's probably obvious to most people, but I couldn't figure out how to get past the beginning of the tutorial. I pressed W when it told me to, but I just ended up spinning in a circle for a long time. I tried using A and tried exploring around a bit but couldn't figure out where I was supposed to go or what I was supposed to do next. I just tried again now and was able to figure it out, and the game is really cool! I know this was a 48 hour project, but if you plan to expand it, I think it would help to have a hint message appear if the player is still in the entry area after like 2 minutes.
Hahaha robo goo CHAINSAW VRRRRRRRRRRRRRRRRRRRR.
I found turning a bit too difficult to control so maybe that can use some touch up, but this was fun. If the gameplay was polished a bit more it could be a BLAST! literally KABOOM!
Okay, this idea of controls is amazing! Well done
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