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A jam submission

Zoo FightView game page

Each round fight against other forest animals using a random character
Submitted by Jujubito (@Thekillabee), nzlulu — 52 minutes, 8 seconds before the deadline
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Zoo Fight's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14463.3463.346
Overall#17363.0383.038
Fun#18252.8852.885
Presentation#21522.9812.981

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You don't have control of who will gonna play next round

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

The idea of swapping characters but not the level is a real neat idea, and as a concept, has a whole bunch of potential! Of course, the game is fun too!

Developer (1 edit) (+1)

Thanks for the feedback! I think this game as a concept turned to be nice, but honestly I think the overall character moviment for this jam version a little too slow and clunky. I'm thinking if I should do an expanded version with multiplayer and fast paced combat (redo most of it, add some dash and rolls, idk) to see how fun this concept can really be, let's see if I will commit to it.

Submitted(+1)

The game is fun and have interesting mechanics ! I was stuck 3 times in a row as a tree and I died, it’s a little stressful x)

Maybe you should add SFX when we get hit, because I got sometimes a Game Over without seeing my HP dropping… Anyway, good job !

Developer

I think a system to not get the tree in succession would be nice, I'm planning a post jam upgrade to address some small things, maybe I will add those suggestions, thanks for the feedback

Submitted(+1)

The game sound was bit loud but i really liked the game idea and art style.! You should keep working on it! Congrats on successfully submitting a game to the jam and I hope you learned a lot of new things.  Please check out my game when you have time :D

Developer

Thank you so much for the feedback! I indeed learned a lot (especially what not to do). I'm think in expanding this concept into a more fast paced multiplayer game, but I still don't know if I will do it

Submitted(+1)

Interesting idea :) some animations were a little too long, but a really nice game overall :) 

just curious why the robin hood-like character is there if all the art was made during the jam, but that's just a silly question ahahah

Good job :D

Developer (1 edit) (+1)

Thanks for playing! I did an post here earlier about that, we used that pre existing art as placeholder while developing, and I thought would be nice to keep it since it was already working (a little extra content would not harm), I did not saw that option until there was no time left to take it out from the game, and didn't think was fair to my partner who did all the art if we said we didn't make the art because of it. Anyway in a post jam update it will problably be replaced to a created sprite! (I also wanted to in overall make the animations a little faster after jam)

Submitted

oooh, understood :)

Submitted(+1)

Nice job on the game! 

The camera felt a little too close to the characters and animations were a bit delayed and tough to control. But it was really cute and a fun idea that has some potential.

Developer

Thanks for playing! the camera indeed is a little too close, I will change that after the jam, I also wanted the game in general (and attacks) to be faster, but we didn't had the opportunity to do it during the jam time

Submitted(+1)

I feel like everything was just a bit too clunky to be really enjoyable.

The attack animations in particular are excruciatingly slow.

I like the characters and artwork, and the basic idea seems solid.

One thing I would change though, would be the ability to put points into raising the chance that a particular character is picked or not picked, because getting the tree is always no fun lol.

Something that seems like a glitch is that when you're not holding a direction, your character will always face down, which makes it difficult to attack in a particular direction consistently without moving.

Developer

Thank you for playing! The idea of adding points to pick a specific character is clever, I wish I had thinked that, nice!

Overall the game is not polished as I whished, not only the things that you mentioned but some others, but we run out of time to do the fine tuning we liked, I will address some in a post jam update, others I think, only if we ever made an 2.0 update expanding the concept (maybe adding your upgrade idea?)

Submitted (2 edits) (+1)

I like the idea of playing against yourself and the balance of upgrading possible players but also making your enemies stronger, I did find it hard to see much of what was going on around me but it was a cool game

Developer(+1)

Thank you for playing! During the playtest I didn't find the camera too zoomed in, but now checking more carefully after all the comments, indeed I think is too close, I will address this in a after jam update.

Submitted(+1)

Interesting concept, I quite like the risk/reward mechanic built in to leveling up the characters, having a bit more view of your surroundings would be a welcome change, as well as having the characters with directional attacks face in the direction of their last movement and attack that way rather than reverting towards facing down. Overall, a solid entry!

Developer(+1)

Thanks for the feedback! I will address the camera in a after jam update. As for the movement, I agree that the way you describe would work better, but I would had to rewrite almost all the motor from scratch, I didn't had the time  to do  it during the jam. If we ever do a 2.0 version expanding the concept, this is something I will address!

Submitted(+1)

The game was really fun to play. The art and the audio is nice. 

Developer

Thank you for playing

Submitted(+1)

I love that you can end up a tree with no attack XD Really cute concept, cute art, and generally a lot of fun!

Developer(+1)

Thanks for playing! the tree was more like a pre dev joke, but in the end worked really fine, so we put in, I think adds a nice flavour to the mix

Submitted

I really like the concept and the game was really fun to play! I think that to improve it you should probably increase the camera size to make it easier to find and attack the enemies and also make the art style a bit more consistent since some of the pixel art characters looked quite strange with others. Overall a fun little game and a good achievement for 48 hours, good job!

Developer

Thanks for the feedback! in the rush of the jam is quite hard to catch those small details, but a camera zoom option will be added in a after jam update, I can also do some small graphics changes

Submitted(+1)

Great game! I love that levelling up characters can actually make the game more difficult, an excellent negative feedback loop! Also the art is very very cute.

Developer(+1)

Thanks for playing and for the feedback!

Submitted(+1)

Neat little idea, camera was zoomed in a bit much but I enjoyed the game. I liked having to have to spread around my point to prevent me from beign screwed if i got the npc i gave the least points, cool stuff!

Developer

Thanks for playing! probably I will address the camera zoom in a future update

Submitted(+1)

Fun idea! I think it would have been more enjoyable if the camera was zoomed out a bit.

Developer

Thanks for the feedback, some adjustable camera zoom (at least until some level) is certainly something I can add in a post jam update

Submitted(+1)

I second the post below: I'd love to play this as a multiplayer game. The art and the arena in general made me remind me of some crazy fighting MMO games that I played. The game mechanic concept is interesting and fits the jam well

Developer

I will admit that at some point I had multiplayer in the backlog, even knowing that I would never do it in the time we had, but certainly would work very well, maybe I can do a full version of it with MMO? I don't know what the future holds

Submitted(+1)

Interesting high risk/high reward mechanic, I would especially love to play this game multiplayer. A couple of different classes give this game some good replay value.

Developer

Thank you for playing! If I would know how much trouble I would have with the AI, maybe I would prefer to do a multiplayer battle royale or something like that, the skill system would pay off better

Submitted(+1)

Cute visuals. Got into the gameplay as well after a few confused time-outs  :)

Developer

Thank you for playing!

Submitted(+1)

This was fun and very cute! An interesting take on the concept. I had some upgrade regrets that last round! xD

Developer(+1)

Thank you! glad you like it

Submitted(+1)

i really enjoyed the art style, it really makes the game stand out, and it was hella' fun too, keep up the good work ! :)

Developer

Thank you so much!

Submitted(+1)

Love the concept of upgrading characters but they could either be YOU or your ENEMY. So smart. Great game!

Developer

Thanks! Glad you enjoyed

Viewing comments 28 to 9 of 28 · Next page · Last page