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A jam submission

Black Hole DefenseView game page

The defenses are out of control! Can you stop the horde of aliens?
Submitted by NeatGames (@neat_games) — 7 hours, 42 minutes before the deadline
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Black Hole Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3873.6553.655
Overall#4553.6613.661
Presentation#4563.9383.938
Originality#16033.2773.277

Ranked from 177 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a BLACK HOLE disrupting and cause defense towers to malfunction and be placed randomly! Also your ship's main cannon is on the fritz and shooting wacky. It's all OUT OF CONTROL~

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 129 to 110 of 129 · Next page · Last page
Submitted(+1)

It's a pretty nice tower defence where you can't control what type of tower to build, and all towers out of control at all. The problem is in difficulty curve. At the beginning the game is harder than in the end, it's because at the start you give player pretty spongy enemies. Additionally, the most formidable enemies can drop more coins. Also, it's bad that I can't say how many HP an enemy has at the moment. Anyway, pretty nice work, well done.

Developer

Thanks for checking it out~ balancing is hard haha XD

Submitted(+1)

You got a yt channel??? You just got a new subscriber... 😗

I love the game so far, here's my suggestion:

  • The story/tutorial dosen't need to be show to the player everytime they start a run, add a way to skip it, and/or maybe move it even before the menù appears...
  • Show the range of the turrets, so that the player can cover zones that the turret dosen't cover
  • Add some upgrades to the tower (maybe even for the ship), and let the player choose if they want a new low level turret, or if they want to upgrade an already existing one
  • When the player has bought enough turrets the game it's basically playing itsely, because all the turrets do the job for the player
  • For resolving the previous point maybe don't let the turrets target flying enemys, add multiple layers, or even add some enemys that go off the trial and destroys the turrets
  • Two turrets can place sometimes in the same place... i don't have to say why this is bad...
  • Stop the player when they shoot (or increase the stopping time it you already stopping it), you just can shoot an enemy mid-range, get an assured shot because the enemy is walking torward you, move it a little to not get hit, and repeat until is dead
  • Some combination of enemys, sometimes, feel like they're unbalanced...
  • Talking about enemys, add some feedback for when an enemy is hit...
  • When the enemys hurt the the ship, the player dosen't get enough invicibility and/or knockback, and lines of enemys can, for this reason, lock the player in place, possibly forever...
  • Now for a thing that dosen't regard the game at all... Having some gifs is certainly a good thing to do and have, but add some normal pictures too... (this point is extracted form your devlog 😗)
Developer(+1)

Oh thank you very much for subscribing :D  And thanks for the awesome comment and feedback~ I'll add it all to my notes!

Submitted(+1)

fun premise, and i like the mixing of two different genres! a little easy for me personally, but overall a fun lil jam game :)

Developer(+1)

Thanks for playing~

Submitted (1 edit) (+1)

I've got to say I don't like tower defence. Strangely You made it that You took control from the player to... give him more control? This arcade version is very awesome, I like it:D

Though, I have to say the game is pretty easy, and it basically plays itself.... I know there was not enough time, though I think it would be better if player could have different cooldowned weapons, like bombs, rockets, etc. Or make something stranger like aliens having armor. Tower can't destroy armor - but You can. That way both of those gameplays matter.

My play was shooting everything in the beginning, lazly shooting everything later, and in the end only collecting coins, towers destroyed everything. But I guess its just balance thing...

Developer

Thanks for feedback and playing :D  I hope to improve the idea later~

Submitted(+1)

Awesome! I really liked the combination of tower defence and top-down shooter - I wasn't expecting it at first but it quickly clicked into place. Loved the devlog too!

Developer

Thanks for playing! And thanks for watching the devlog :D

Submitted(+1)

Great graphics and sound design. The gameplay felt a little slow, but I think you could add some more variety of enemies and levels to help make it more engaging.

Developer

Thanks for playing! Yup I intend to make a new game with this idea and the feedback ideas~

Submitted(+1)

Yo’, LFJ Templar here, very interesting take on tower defence, the flappy gun is hilarious, but deals little damage, so it misses a lot on long distances, but even if it hits, it’s not really that much, this could be balanced a little.

Developer

Thanks for commenting!  Yup for sure~  I originally planned to add a drone follower and gun power ups, but no time XD

Submitted(+1)

Very cool!!!

Developer

Thanks :D

Submitted(+1)

This was fun. I think you should get rid of pressing e to place towers. Because they're placed randomly, there is no strategy to when they are placed and it would be nice to focus on blasting baddies and collecting drops!

Developer

Thanks for playing! I will think of a better way to do towers for sure~

Submitted(+1)

Graphics and audio were nice, but the gameplay felt a little slow to me in the beginning. Well done.

Developer

Thanks for playing~ I will will make the beginning a bit quicker for sure.

Submitted(+1)

This game was a bit frustrating, the gun was very slow to shoot and didn't seem to do anything when hitting enemies. I didn't really get it but good job getting your game made and it looks nice

Developer

Yeah in the beginning you're just trying to get coins for putting down more towers, I found if the gun was too strong people wouldn't even bother getting coins for towers XD I will balance it better for sure, thanks for playing~ Any suggestions to improve?

Submitted(+1)

Great job.

The lack of reliability on the tower placement and the ship canon are great wrinkles to the gameplay. I think a win turned out to be more achievable than I had anticipated when I first started up, but I respect making a game balanced and beatable in the time window available.

My only real complaint is that I wish the ship were a little more distinct, particularly against the grey path - though that actually might just be a problem with my eyes

Developer

Thanks for the awesome comment!  You're right~ I planned to put a shadow under the ship to help, but ran out of time hehe

Submitted(+1)

Great graphic and diverse enemy design. Although some feedback on enemies getting hit would be nice, like flashing white, knockback or a health bar. Also can't help but wonder if it would be more chaotic and out of control if the bullet from your tower actually damages you as well so it also turns into a bullet-hell late-game.

But overall, it's a great game and I had a lot of fun playing it.

Developer

Thanks for playing!  There is another really good TD game in the jam that did that idea :D

Submitted(+1)

I liked the spread on the gun, it made me get up close to the enimies which increased the risk of getting hit

Developer(+1)

Thanks for playing!

Submitted(+1)

This is a super fun game, scored 8200. An amazing idea very well executed. And the polish, just wow. The animations, particle effects, the glow, the pixel art, the music... Very well done

P.S: I see the parallax now, the secret was adding lots of layers, thx ^^

Developer

Thanks for playing until the end! That is awesome :D

Yeah I think there are 6 layers of stars and 1 foreground 'dust' layer.

Submitted(+1)

A cool little game made in the time period, really liked the music. It was really well polished too. Nicely done!

Developer

Thanks a bunch :D

Submitted(+1)

Ah, having shmup mechanics along with tower defence does give greater insentive to participate in the game more! That's interesting.

Developer(+1)

Thanks for checking my game out :D

Submitted(+1)

The game vibes feel fantastic, music and art are very pleasant and fitting. I had a problem with a slow and malfunctioning gun, this part of the game felt slightly frustrating instead of adding to the gameplay for me. Nonetheless, it is a very well-executed game and it's unbelievable how much you were able to do in such a tiny time period!

Developer(+1)

Thanks for playing~  I found if I made the gun too good people ignored getting coins to place towers haha.  Tough one to balance~

Submitted

Haha, I see what you mean! Well, uniqueness of purpose could help. As an example: gun deals damage, towers can stun / slow down / apply random effects which multiply amount of damage done by a certain type of gun (if new ones were implemented) or be particualrly useful against specific enemies etc.

Submitted(+1)

I scored 6550 points. Is It a good one? not sure. Game is really fun to play. I like the art style too.

Developer

That's the a pretty good score! (the record in the comments is 8400 hehe) Thanks a bunch for playing! :D

Submitted(+1)

Fun.  had a good time playing it.  Might be interesting to have coins also work as a point multiplier to give a reason not to spend them.

Developer

Oh that's a cool idea, thanks for playing!

Viewing comments 129 to 110 of 129 · Next page · Last page