Nice graphics! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
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Tower of the Unknown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #99 | 4.009 | 4.009 |
Overall | #156 | 3.956 | 3.956 |
Presentation | #238 | 4.158 | 4.158 |
Originality | #476 | 3.833 | 3.833 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tower of the unknown brings more and more chaos into the mix the deeper the players gets, by throwing new crazy rules into the game that continuously stack until it all spirals out of your control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Very pretty game, had a lot of fun playing it! I like that the rules of the tower keep changing, and it fits well to the theme of the jam. Very polished, great job!
I like the gameplay and how chaotic it gets the more you play as more and more things get added into the mix, the fake keys are evil, the moving doors are even more evil, I like how u turned the environment into the mechanic instead of the player :P The more situations and polish you add the better the game will be :)
For me, it's a little messy and things are hard to distinguish.
But it's frightening and fun. Well done :)
a really cool idea! i for some reason did not understand that the lava was lava but that is about my only point of criticsim. the game is incredibly pretty, easy to understand and challenging to play. Well done!
Cool game. Felt super polished and well put together, and the mechanics were a lot of fun. Agree with the other commenters that the different color tiles were confusing before they had any rules associated with them. Same with the timer on the player, as it kept spinning down at the start with no evident effect.
Great work!
What a lovely game. This game is just polished as hell. Loved how every session was also randomized. Some effects were more clear what they did than others, but overall great work!
Nice game, maybe a few balancing issues when the rule "lurking in the dark" is working. My suggestion is when this rule is starting let the player see a bit more of the room.
This game is so juicy i loved it ! Didn't make it to the end but I really enjoyed it !
Oooooh, that's cool, you had the same idea as me but with a completely different approach, good job !
Well done! I'm surprised to have encountered no bugs with that many rules and interacting stuff. There may be a few balancing issues, but the fun is there nonetheless.
Nice job! The knights were really good and I loved the interesting switching up mechanics. Well done! ;D
I love this idea of new rules staking on each other, it really makes things challenging. Im personally just not a fan of the not all keys can be trusted and keys are rude now combination, because sometimes you think a key is just being rude and then you get killed, it makes things quite confusing. Also the tiles take a while to actual become useful, so maybe just dont have tiles be in the game until a rule involving them comes up, because I was confused for a while about what they were there for and tried a bunch of crap with them.
interesting mechanic, fun and challenging gameplay, a really good entry
Nice job on your game! I liked the ever growing/shifting list of random rules, it reminded me of one of my favorite card games, Mao. Really made me have to remember what everything did. The separate enemy and player movement was interesting as well.
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